Now showing items 3-10 of 10

    • Marching Cubes for Teaching GLSL Programming 

      Ilinkin, Ivaylo (The Eurographics Association, 2021)
      This paper shares ideas for illustrating GLSL programming based on the classic Marching Cubes algorithm. The algorithm has a number of appealing aspects: it is feasible to implement as one of the components in a computer ...
    • Project in Visualization and Data Analysis: Experiences in Designing and Coordinating the Course 

      Kucher, Kostiantyn; Martins, Rafael M.; Kerren, Andreas (The Eurographics Association, 2021)
      Visual analytics involves both visual and computational components for empowering human analysts who face the challenges of making sense and making use of large and heterogeneous data sets in various application domains. ...
    • Reconstructing the Past: Outstanding Student-Created Virtual Heritage Experiences 

      Anderson, Eike Falk (The Eurographics Association, 2021)
      In recent years, Computer Graphics (CG) and related techniques have become increasingly important for the preservation and dissemination of Cultural Heritage (CH). Here we present a set of three excellent CH reconstructions ...
    • Teaching 3D Computer Animation to Non-programming Experts 

      Casas, Dan (The Eurographics Association, 2021)
      This paper describes a Computer Animation course aimed at novice Computer Science and Engineering students with minimal programming skills. We observe that students enrolled in Computer Graphics (and related) undergraduate ...
    • Teaching Computer Graphics During Pandemic using Observable Notebook 

      Pattanaik, Sumanta N.; Benamira, Alexis (The Eurographics Association, 2021)
      Most schools and colleges around the world have resorted to remote teaching during this Covid-19 pandemic. Faced with this challenge we experimented with a novel supplement to standard video lecturing to teach our normal ...
    • Teaching Data-driven Video Processing via Crowdsourced Data Collection 

      Reimann, Max; Wegen, Ole; Pasewaldt, Sebastian; Semmo, Amir; Döllner, Jürgen; Trapp, Matthias (The Eurographics Association, 2021)
      This paper presents the concept and experience of teaching an undergraduate course on data-driven image and video processing. When designing visual effects that make use of Machine Learning (ML) models for image-based ...
    • A Virtual Reality Platform for Immersive Education in Computer Graphics 

      Hácha, Filip; Vanecek, Petr; Váša, Libor (The Eurographics Association, 2021)
      We present a general framework for teaching 3D imagination demanding topics using commonly available hardware for virtual reality (VR). Our software allows collaborating on 3D objects, interaction and annotation in a simple ...
    • VisGuided: A Community-driven Approach for Education in Visualization 

      Diehl, Alexandra; Firat, Elif E.; Torsney-Weir, Thomas; Abdul-Rahman, Alfie; Bach, Benjamin; Laramee, Robert; Pajarola, Renato; Chen, Min (The Eurographics Association, 2021)
      We propose a novel educational approach for teaching visualization, using a community-driven and participatory methodology that extends the traditional course boundaries from the classroom to the broader visualization ...