Search
Now showing items 1-10 of 26
Data-driven Garment Pattern Estimation from 3D Geometries
(The Eurographics Association, 2021)
Three-dimensional scanning technology recently becomes widely available to the public. However, it is difficult to simulate clothing deformation from the scanned people because scanned data lacks information required for ...
To Splat Straight with Crooked Points: Rendering Noisy Meshes and Point Clouds using Coherent Tangent Vector Fields
(The Eurographics Association, 2021)
Surface aligned splatting is a popular rendering technique to visualize reconstructed meshes and point clouds scanned from the real world. Such data typically presents some degree of noise that jeopardizes any attempt to ...
Interactive Finite Element Model of Needle Insertion and Laceration
(The Eurographics Association, 2021)
This paper introduces an interactive model of needle insertion, including the possibility to simulate lacerations of tissue around the needle. The method relies on complementary constraints to couple the Finite Element ...
Fast and Robust Registration and Calibration of Depth-Only Sensors
(The Eurographics Association, 2021)
The precise registration between multiple depth cameras is a crucial prerequisite for many applications. Previous techniques frequently rely on RGB or IR images and checkerboard targets for feature detection, partly due ...
Color Reproduction Framework for Inkjet FDM 3D Printers
(The Eurographics Association, 2021)
Recent advances in consumer-grade 3D printers have enabled the fabrication of personal artifacts in aesthetically pleasing full color. However, the printed colors are usually different from the actual user desired colors ...
Tight Normal Cone Merging for Efficient Collision Detection of Thin Deformable Objects
(The Eurographics Association, 2021)
When simulating thin deformable objects such as clothes, collision detection alone takes a lot of computation. One way of reducing the computation is culling false-positives as much as possible. In the context of bounding ...
Interactive Simulation for easy Decision-making in Fluid Dynamics
(The Eurographics Association, 2021)
A conventional study of fluid simulation involves different stages including conception, simulation, visualization, and analysis tasks. It is, therefore, necessary to switch between different software and interactive ...
Illumination-driven Light Probe Placement
(The Eurographics Association, 2021)
We introduce a simplification method for light probe configurations that preserves the indirect illumination distribution in scenes with diverse lighting conditions. An iterative graph simplification algorithm discards the ...
Visualizing Errors in Rendered High Dynamic Range Images
(The Eurographics Association, 2021)
A new error metric targeting rendered high dynamic range images is presented. Our method computes a composite visualization over a number of low dynamic range error maps of exposure compensated and tone mapped image pairs ...
Marching Cubes for Teaching GLSL Programming
(The Eurographics Association, 2021)
This paper shares ideas for illustrating GLSL programming based on the classic Marching Cubes algorithm. The algorithm has a number of appealing aspects: it is feasible to implement as one of the components in a computer ...