Browsing ICAT-EGVE2020 - Posters and Demos by Title
Now showing items 12-16 of 16
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Tactile Telepresence for Isolated Patients
(The Eurographics Association, 2020)For isolated patients, for example COVID-19 patients in an intensive care unit, conventional televideo tools can provide a degree of visual telepresence, but at best approximate a ''through a window'' metaphor-visitors ... -
Towards Interactive Virtual Dogs as a Pervasive Social Companion in Augmented Reality
(The Eurographics Association, 2020)Pets and animal-assisted intervention sessions have shown to be beneficial for humans' mental, social, and physical health. However, for specific populations, factors such as hygiene restrictions, allergies, and care and ... -
A Virtual Reality Adaptive Exergame for the Enhancement of Physical Rehabilitation Using Social Facilitation
(The Eurographics Association, 2020)VR-based rehabilitation allows the creation of fully controlled environments that define training tasks specifically designed to target the individual needs of patients. VR-based rehabilitation systems can be integrated ... -
Virtual Reality Training for Proper Recycling Behaviors
(The Eurographics Association, 2020)We present an immersive virtual reality (VR) application that is designed to train users in recycling behaviors. In this demonstration, users play a recycling game in which they are awarded for proper recycling procedures. ... -
A Wind Interaction System from the Real to the Virtual World
(The Eurographics Association, 2020)We propose a wind interaction system from the real to the virtual world. Specifically, when the spectator waves the VIVE controller to the VR player, a wind is generated according to the direction and acceleration of waving ...