Browsing GCH 2020 - Eurographics Workshop on Graphics and Cultural Heritage by Title
Now showing items 13-18 of 18
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Segmentation-Based Near-Lossless Compression of Multi-View Cultural Heritage Image Data
(The Eurographics Association, 2020)Cultural heritage preservation using photometric approaches received increasing significance in the past years. Capturing of these datasets is usually done with high-end cameras at maximum image resolution enabling high ... -
Semi-automated Annotation of Repetitive Ornaments on 3D Painted Pottery Surfaces
(The Eurographics Association, 2020)The creation of drawings from the surface of painted pottery artifacts is an important practice in archaeological research and documentation. Traditional approaches include manual drawings using pen and paper, either ... -
Sunlight Simulation of the Church of Saint Nectaire in Virtual Reality: a Digital Time Machine
(The Eurographics Association, 2020)The roman church of Saint Nectaire, like many churches in Auvergne, France, is richly decorated with carved capitals. Most of them represent figures or symbols of Christianity and are periodically illuminated by the sunlight ... -
SynthPS: a Benchmark for Evaluation of Photometric Stereo Algorithms for Cultural Heritage Applications
(The Eurographics Association, 2020)Photometric Stereo (PS) is a technique for estimating surface normals from a collection of images captured from a fixed viewpoint and with variable lighting. Over the years, several methods have been proposed for the task, ... -
Traditional-based Visualization Methods for Archaeological 3D Data: an Evaluation
(The Eurographics Association, 2020)3D archaeological visualization is an increasingly frequent and necessary practice, but it still faces application issues. Those are substantiated by the use of visualization tools that are not customized for the archaeological ... -
The V-Horus Project
(The Eurographics Association, 2020)The V-Horus Project aims to reconstruct archaeological artefacts using digital technologies and to visualize them in an immersive experience in Virtual Reality. The focus of the project has been the reconstruction and 3D ...