Now showing items 16-20 of 20

    • Smart Modelling of Geologic Stratigraphy Concepts using Sketches 

      Sousa, Mario Costa; Silva, Julio Daniel Machado; Silva, Clarissa Coda Marques Machado; Carvalho, Felipe Moura De; Judice, Sicilia; Rahman, Fazilatur; Jacquemyn, Carl; Pataki, Margaret E. H.; Hampson, Gary J.; Jackson, Matthew D.; Petrovskyy, Dmytro; Geiger, Sebastian (The Eurographics Association, 2020)
      Several applications of Earth Science require geologically valid interpretation and visualization of complex physical structures in data-poor subsurface environments. Hand-drawn sketches and illustrations are standard ...
    • Smart Tools and Applications in computer Graphics: Frontmatter 

      Biasotti, Silvia; Pintus, Ruggero; Berretti, Stefano (The Eurographics Association, 2020)
    • A System for Fast and Scalable Point Cloud Indexing Using Task Parallelism 

      Bormann, Pascal; Krämer, Michel (The Eurographics Association, 2020)
      We introduce a system for fast, scalable indexing of arbitrarily sized point clouds based on a task-parallel computation model. Points are sorted using Morton indices in order to efficiently distribute sets of related ...
    • ViDA 3D: Towards a View-based Dataset for Aesthetic prediction on 3D models 

      Angelini, Mattia; Ferrulli, Vito; Banterle, Francesco; Corsini, Massimiliano; Pascali, Maria Antonietta; Cignoni, Paolo; Giorgi, Daniela (The Eurographics Association, 2020)
      We present the ongoing effort to build the first benchmark dataset for aestethic prediction on 3D models. The dataset is built on top of Sketchfab, a popular platform for 3D content sharing. In our dataset, the visual 3D ...
    • Working with Volumetric Meshes in a Game Engine: a Unity Prototype 

      Pitzalis, Luca; Cherchi, Gianmarco; Scateni, Riccardo; Spano, Lucio Davide (The Eurographics Association, 2020)
      Volumetric meshes are useful assets in many different research and application fields, like physical simulations, FEM or IGA. In the last decade, the Computer Graphics community dedicated a lot of effort in studying and ...