Now showing items 13-20 of 20

    • Path-Traced Motion Blur using Motion Trees 

      Martinek, Magdalena; Thiemann, Philip; Stamminger, Marc (The Eurographics Association, 2020)
      Motion Blur is an important effect of photo-realistic rendering. Distribution ray tracing can simulate motion blur very well by integrating light, both over the spatial and the temporal domain. However, increasing the ...
    • Point to Culture: a Point to Click Framework for Serious Games in Cultural Heritage 

      Viagrande, Luigi Claudio; Allegra, Dario; Stanco, Filippo (The Eurographics Association, 2020)
      In this paper we propose Point to Culture, a novel plugin for Unity3D game engine which allows the realisation of simple yet beautiful and historically rich Serious Games in the form of point-to-click adventures, a type ...
    • Recognition, Modelling and Interactive Manipulation of Motifs or Symbols Represented by a Composition of Curves 

      Romanengo, Chiara; Brunetto, Erika; Biasotti, Silvia; Catalano, Chiara Eva; Falcidieno, Bianca (The Eurographics Association, 2020)
      In this work we introduce a method for the recognition, modelling and interactive manipulation of graphical motifs, symbols or artistic elements that are represented by a composition of plane curves. Our method bases on ...
    • Smart Modelling of Geologic Stratigraphy Concepts using Sketches 

      Sousa, Mario Costa; Silva, Julio Daniel Machado; Silva, Clarissa Coda Marques Machado; Carvalho, Felipe Moura De; Judice, Sicilia; Rahman, Fazilatur; Jacquemyn, Carl; Pataki, Margaret E. H.; Hampson, Gary J.; Jackson, Matthew D.; Petrovskyy, Dmytro; Geiger, Sebastian (The Eurographics Association, 2020)
      Several applications of Earth Science require geologically valid interpretation and visualization of complex physical structures in data-poor subsurface environments. Hand-drawn sketches and illustrations are standard ...
    • Smart Tools and Applications in computer Graphics: Frontmatter 

      Biasotti, Silvia; Pintus, Ruggero; Berretti, Stefano (The Eurographics Association, 2020)
    • A System for Fast and Scalable Point Cloud Indexing Using Task Parallelism 

      Bormann, Pascal; Krämer, Michel (The Eurographics Association, 2020)
      We introduce a system for fast, scalable indexing of arbitrarily sized point clouds based on a task-parallel computation model. Points are sorted using Morton indices in order to efficiently distribute sets of related ...
    • ViDA 3D: Towards a View-based Dataset for Aesthetic prediction on 3D models 

      Angelini, Mattia; Ferrulli, Vito; Banterle, Francesco; Corsini, Massimiliano; Pascali, Maria Antonietta; Cignoni, Paolo; Giorgi, Daniela (The Eurographics Association, 2020)
      We present the ongoing effort to build the first benchmark dataset for aestethic prediction on 3D models. The dataset is built on top of Sketchfab, a popular platform for 3D content sharing. In our dataset, the visual 3D ...
    • Working with Volumetric Meshes in a Game Engine: a Unity Prototype 

      Pitzalis, Luca; Cherchi, Gianmarco; Scateni, Riccardo; Spano, Lucio Davide (The Eurographics Association, 2020)
      Volumetric meshes are useful assets in many different research and application fields, like physical simulations, FEM or IGA. In the last decade, the Computer Graphics community dedicated a lot of effort in studying and ...