Now showing items 13-32 of 37

    • Guide Me in Analysis: A Framework for Guidance Designers 

      Ceneda, Davide; Andrienko, Natalia; Andrienko, Gennady; Gschwandtner, Theresia; Miksch, Silvia; Piccolotto, Nikolaus; Schreck, Tobias; Streit, Marc; Suschnigg, Josef; Tominski, Christian (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Guidance is an emerging topic in the field of visual analytics. Guidance can support users in pursuing their analytical goals more efficiently and help in making the analysis successful. However, it is not clear how guidance ...
    • Hyperspectral Inverse Skinning 

      Liu, Songrun; Tan, Jianchao; Deng, Zhigang; Gingold, Yotam (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      In example‐based inverse linear blend skinning (LBS), a collection of poses (e.g. animation frames) are given, and the goal is finding skinning weights and transformation matrices that closely reproduce the input. These ...
    • Image Morphing With Perceptual Constraints and STN Alignment 

      Fish, N.; Zhang, R.; Perry, L.; Cohen‐Or, D.; Shechtman, E.; Barnes, C. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      In image morphing, a sequence of plausible frames are synthesized and composited together to form a smooth transformation between given instances. Intermediates must remain faithful to the input, stand on their own as ...
    • Interactive Programming for Parametric CAD 

      Mathur, Aman; Pirron, Marcus; Zufferey, Damien (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Parametric computer‐aided design (CAD) enables description of a family of objects, wherein each valid combination of parameter values results in a different final form. Although Graphical User Interface (GUI)‐based CAD ...
    • Interactive Subsurface Scattering for Materials With High Scattering Distances 

      Maisch, Sebastian; Ropinski, Timo (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Existing algorithms for rendering subsurface scattering in real time cannot deal well with scattering over longer distances. Kernels for image space algorithms become very large in these circumstances and separation does ...
    • Issue Information 

      Benes, Bedrich and Hauser, Helwig (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
    • Making Sense of Scientific Simulation Ensembles With Semantic Interaction 

      Dahshan, M.; Polys, N. F.; Jayne, R. S.; Pollyea, R. M. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      In the study of complex physical systems, scientists use simulations to study the effects of different models and parameters. Seeking to understand the influence and relationships among multiple dimensions, they typically ...
    • Modelling the Soft Robot Kyma Based on Real‐Time Finite Element Method 

      Martin‐Barrio, A.; Terrile, S.; Diaz‐Carrasco, M.; del Cerro, J.; Barrientos, A. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Modelling soft robots is a non‐trivial task since their behaviours rely on their morphology, materials and surrounding elements. These robots are very useful to safely interact with their environment and because of their ...
    • Multi‐Level Memory Structures for Simulating and Rendering Smoothed Particle Hydrodynamics 

      Winchenbach, R.; Kolb, A. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      In this paper, we present a novel hash map‐based sparse data structure for Smoothed Particle Hydrodynamics, which allows for efficient neighbourhood queries in spatially adaptive simulations as well as direct ray tracing ...
    • NEVA: Visual Analytics to Identify Fraudulent Networks 

      A. Leite, Roger; Gschwandtner, Theresia; Miksch, Silvia; Gstrein, Erich; Kuntner, Johannes (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Trust‐ability, reputation, security and quality are the main concerns for public and private financial institutions. To detect fraudulent behaviour, several techniques are applied pursuing different goals. For well‐defined ...
    • Non‐Uniform Subdivision Surfaces with Sharp Features 

      Tian, Yufeng; Li, Xin; Chen, Falai (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Sharp features are important characteristics in surface modelling. However, it is still a significantly difficult task to create complex sharp features for Non‐Uniform Rational B‐Splines compatible subdivision surfaces. ...
    • Physically Based Simulation and Rendering of Urban Thermography 

      Aguerre, José Pedro; García‐Nevado, Elena; Acuña Paz y Miño, Jairo; Fernández, Eduardo; Beckers, Benoit (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Urban thermography is a non‐invasive measurement technique commonly used for building diagnosis and energy efficiency evaluation. The physical interpretation of thermal images is a challenging task because they do not ...
    • Preserving Shadow Silhouettes in Illumination‐Driven Mesh Reduction 

      Bethe, F.; Jendersie, J.; Grosch, T. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      A main challenge for today's renderers is the ever‐growing size of 3D scenes, exceeding the capacity of typically available main memory. This especially holds true for graphics processing units (GPUs) which could otherwise ...
    • Progressive Acquisition of SVBRDF and Shape in Motion 

      Ha, Hyunho; Baek, Seung‐Hwan; Nam, Giljoo; Kim, Min H. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      To estimate appearance parameters, traditional SVBRDF acquisition methods require multiple input images to be captured with various angles of light and camera, followed by a post‐processing step. For this reason, subjects ...
    • Quantum Coin Method for Numerical Integration 

      Shimada, N. H.; Hachisuka, T. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Light transport simulation in rendering is formulated as a numerical integration problem in each pixel, which is commonly estimated by Monte Carlo integration. Monte Carlo integration approximates an integral of a black‐box ...
    • Realistic Buoyancy Model for Real‐Time Applications 

      Bajo, J. M.; Patow, G.; Delrieux, C. A. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Following Archimedes' Principle, any object immersed in a fluid is subject to an upward buoyancy force equal to the weight of the fluid displaced by the object. This simple description is the origin of a set of effects ...
    • Real‐Time Deformation with Coupled Cages and Skeletons 

      Corda, F.; Thiery, J. M.; Livesu, M.; Puppo, E.; Boubekeur, T.; Scateni, R. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Skeleton‐based and cage‐based deformation techniques represent the two most popular approaches to control real‐time deformations of digital shapes and are, to a vast extent, complementary to one another. Despite their ...
    • Real‐Time Glints Rendering With Pre‐Filtered Discrete Stochastic Microfacets 

      Wang, Beibei; Deng, Hong; Holzschuch, Nicolas (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      Many real‐life materials have a sparkling appearance. Examples include metallic paints, sparkling fabrics and snow. Simulating these sparkles is important for realistic rendering but expensive. As sparkles come from small ...
    • Spherical Gaussian‐based Lightcuts for Glossy Interreflections 

      Huo, Y.C.; Jin, S.H.; Liu, T.; Hua, W.; Wang, R.; Bao, H.J. (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      It is still challenging to render directional but non‐specular reflections in complex scenes. The SG‐based (Spherical Gaussian) many‐light framework provides a scalable solution but still requires a large number of glossy ...
    • Stereo Inverse Brightness Modulation for Guidance in Dynamic Panorama Videos in Virtual Reality 

      Grogorick, Steve; Tauscher, Jan‐Philipp; Heesen, Nikkel; Castillo, Susana; Magnor, Marcus (© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd, 2020)
      The peak of virtual reality offers new exciting possibilities for the creation of media content but also poses new challenges. Some areas of interest might be overlooked because the visual content fills up a large portion ...