Now showing items 1-8 of 8

    • State-of-the-art in Automatic 3D Reconstruction of Structured Indoor Environments 

      Pintore, Giovanni; Mura, Claudio; Ganovelli, Fabio; Fuentes-Perez, Lizeth Joseline; Pajarola, Renato; Gobbetti, Enrico (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Creating high-level structured 3D models of real-world indoor scenes from captured data is a fundamental task which has important applications in many fields. Given the complexity and variability of interior environments ...
    • A Survey on Sketch Based Content Creation: from the Desktop to Virtual and Augmented Reality 

      Bhattacharjee, Sukanya; Chaudhuri, Parag (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Sketching is one of the most natural ways for representing any object pictorially. It is however, challenging to convert sketches to 3D content that is suitable for various applications like movies, games and computer aided ...
    • State of the Art on Neural Rendering 

      Tewari, Ayush; Fried, Ohad; Thies, Justus; Sitzmann, Vincent; Lombardi, Stephen; Sunkavalli, Kalyan; Martin-Brualla, Ricardo; Simon, Tomas; Saragih, Jason; Nießner, Matthias; Pandey, Rohit; Fanello, Sean; Wetzstein, Gordon; Zhu, Jun-Yan; Theobalt, Christian; Agrawala, Maneesh; Shechtman, Eli; Goldman, Dan B.; Zollhöfer, Michael (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Efficient rendering of photo-realistic virtual worlds is a long standing effort of computer graphics. Modern graphics techniques have succeeded in synthesizing photo-realistic images from hand-crafted scene representations. ...
    • Learning Generative Models of 3D Structures 

      Chaudhuri, Siddhartha; Ritchie, Daniel; Wu, Jiajun; Xu, Kai; Zhang, Hao (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      3D models of objects and scenes are critical to many academic disciplines and industrial applications. Of particular interest is the emerging opportunity for 3D graphics to serve artificial intelligence: computer vision ...
    • Survey of Models for Acquiring the Optical Properties of Translucent Materials 

      Frisvad, Jeppe Revall; Jensen, Søren Alkærsig; Madsen, Jonas Skovlund; Correia, António; Yang, Li; Gregersen, Søren K. S.; Meuret, Youri; Hansen, Poul-Erik (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      The outset of realistic rendering is a desire to reproduce the appearance of the real world. Rendering techniques therefore operate at a scale corresponding to the size of objects that we observe with our naked eyes. At ...
    • A Survey of Multifragment Rendering 

      Vasilakis, Andreas Alexandros; Vardis, Konstantinos; Papaioannou, Georgios (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      In the past few years, advances in graphics hardware have fuelled an explosion of research and development in the field of interactive and real-time rendering in screen space. Following this trend, a rapidly increasing ...
    • A Survey of Temporal Antialiasing Techniques 

      Yang, Lei; Liu, Shiqiu; Salvi, Marco (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Temporal Antialiasing (TAA), formally defined as temporally-amortized supersampling, is the most widely used antialiasing technique in today's real-time renderers and game engines. This survey provides a systematic overview ...
    • EUROGRAPHICS 2020: CGF 39-2 STARs Frontmatter 

      Mantiuk, Rafal; Sundstedt, Veronica (The Eurographics Association and John Wiley & Sons Ltd., 2020)
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