Browsing EG 2020 - Short Papers by Title
Now showing items 24-25 of 25
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Triplanar Displacement Mapping for Terrain Rendering
(The Eurographics Association, 2020)Heightmap-based terrain representations are common in computer games and simulations. However, adding geometric details to such a representation during rendering on the GPU is difficult to achieve. In this paper, we propose ... -
UV Completion with Self-referenced Discrimination
(The Eurographics Association, 2020)A facial UV map is used in many applications such as facial reconstruction, synthesis, recognition, and editing. However, it is difficult to collect a number of the UVs needed for accuracy using 3D scan device, or a ...