Now showing items 1-20 of 50

    • Designing Robotically-Constructed Metal Frame Structures 

      Ma, Zhao; Walzer, Alexander; Schumacher, Christian; Rust, Romana; Gramazio, Fabio; Kohler, Matthias; Bächer, Moritz (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We present a computational technique that aids with the design of structurally-sound metal frames, tailored for robotic fabrication using an existing process that integrate automated bar bending, welding, and cutting. ...
    • Subdivision-Specialized Linear Algebra Kernels for Static and Dynamic Mesh Connectivity on the GPU 

      Mlakar, Daniel; Winter, Martin; Stadlbauer, Pascal; Seidel, Hans-Peter; Steinberger, Markus; Zayer, Rhaleb (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Subdivision surfaces have become an invaluable asset in production environments. While progress over the last years has allowed the use of graphics hardware to meet performance demands during animation and rendering, ...
    • Illumination-Guided Furniture Layout Optimization 

      Vitsas, Nick; Papaioannou, Georgios; Gkaravelis, Anastasios; Vasilakis, Andreas-Alexandros (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Lighting plays a very important role in interior design. However, in the specific problem of furniture layout recommendation, illumination has been either neglected or addressed with empirical or very simplified solutions. ...
    • SoftSMPL: Data-driven Modeling of Nonlinear Soft-tissue Dynamics for Parametric Humans 

      Santesteban, Igor; Garces, Elena; Otaduy, Miguel A.; Casas, Dan (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We present SoftSMPL, a learning-based method to model realistic soft-tissue dynamics as a function of body shape and motion. Datasets to learn such task are scarce and expensive to generate, which makes training models ...
    • Real-time Anticipation of Occlusions for Automated Camera Control in Toric Space 

      Burg, Ludovic; Lino, Christophe; Christie, Marc (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Efficient visibility computation is a prominent requirement when designing automated camera control techniques for dynamic 3D environments; computer games, interactive storytelling or 3D media applications all need to track ...
    • Optimizing Object Decomposition to Reduce Visual Artifacts in 3D Printing 

      Filoscia, Irene; Alderighi, Thomas; Giorgi, Daniela; Malomo, Luigi; Callieri, Marco; Cignoni, Paolo (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We propose a method for the automatic segmentation of 3D objects into parts which can be individually 3D printed and then reassembled by preserving the visual quality of the final object. Our technique focuses on minimizing ...
    • Polygon Laplacian Made Simple 

      Bunge, Astrid; Herholz, Philipp; Kazhdan, Misha; Botsch, Mario (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      The discrete Laplace-Beltrami operator for surface meshes is a fundamental building block for many (if not most) geometry processing algorithms. While Laplacians on triangle meshes have been researched intensively, yielding ...
    • Fast and Robust QEF Minimization using Probabilistic Quadrics 

      Trettner, Philip; Kobbelt, Leif (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Error quadrics are a fundamental and powerful building block in many geometry processing algorithms. However, finding the minimizer of a given quadric is in many cases not robust and requires a singular value decomposition ...
    • Binary Ostensibly-Implicit Trees for Fast Collision Detection 

      Chitalu, Floyd M.; Dubach, Christophe; Komura, Taku (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We present a simple, efficient and low-memory technique, targeting fast construction of bounding volume hierarchies (BVH) for broad-phase collision detection. To achieve this, we devise a novel representation of BVH trees ...
    • Invertible Paradoxic Loop Structures for Transformable Design 

      Li, Zijia; Nawratil, Georg; Rist, Florian; Hensel, Michael (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We present an interactive tool compatible with existing software (Rhino/Grasshopper) to design ring structures with a paradoxic mobility, which are self-collision-free over the complete motion cycle. Our computational ...
    • Neural Temporal Adaptive Sampling and Denoising 

      Hasselgren, Jon; Munkberg, Jacob; Salvi, Marco; Patney, Anjul; Lefohn, Aaron (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Despite recent advances in Monte Carlo path tracing at interactive rates, denoised image sequences generated with few samples per-pixel often yield temporally unstable results and loss of high-frequency details. We present ...
    • DeepBRDF: A Deep Representation for Manipulating Measured BRDF 

      Hu, Bingyang; Guo, Jie; Chen, Yanjun; Li, Mengtian; Guo, Yanwen (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Effective compression of densely sampled BRDF measurements is critical for many graphical or vision applications. In this paper, we present DeepBRDF, a deep-learning-based representation that can significantly reduce the ...
    • Combinatorial Construction of Seamless Parameter Domains 

      Zhou, Jiaran; Tu, Changhe; Zorin, Denis; Campen, Marcel (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      The problem of seamless parametrization of surfaces is of interest in the context of structured quadrilateral mesh generation and spline-based surface approximation. It has been tackled by a variety of approaches, commonly ...
    • Simulation of Dendritic Painting 

      Canabal, José A.; Otaduy, Miguel A.; Kim, Byungmoon; Echevarria, Jose (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We present a new system for interactive dendritic painting. Dendritic painting is characterized by the unique and intricate branching patterns that grow from the interaction of inks, solvents and medium. Painting sessions ...
    • Prefilters for Sharp Image Display 

      Rocha, Luís Cláudio Gouveia; Oliveira, Manuel M.; Gastal, Eduardo S. L. (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      In this paper we use a simplified model of the human visual system to explain why humans tend do prefer ''sharpened'' digital images. From this model we then derive a family of image prefilters specifically adapted to ...
    • Motion Retargetting based on Dilated Convolutions and Skeleton-specific Loss Functions 

      Kim, SangBin; Park, Inbum; Kwon, Seongsu; Han, JungHyun (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Motion retargetting refers to the process of adapting the motion of a source character to a target. This paper presents a motion retargetting model based on temporal dilated convolutions. In an unsupervised manner, the ...
    • Locally Supported Tangential Vector, n-Vector, and Tensor Fields 

      Nasikun, Ahmad; Brandt, Christopher; Hildebrandt, Klaus (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We introduce a construction of subspaces of the spaces of tangential vector, n-vector, and tensor fields on surfaces. The resulting subspaces can be used as the basis of fast approximation algorithms for design and processing ...
    • Segment Tracing Using Local Lipschitz Bounds 

      Galin, Eric; Guérin, Eric; Paris, Axel; Peytavie, Adrien (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We introduce Segment Tracing, a new algorithm that accelerates the classical Sphere Tracing method for computing the intersection between a ray and an implicit surface. Our approach consists in computing the Lipschitz bound ...
    • Fast Nonlinear Least Squares Optimization of Large-Scale Semi-Sparse Problems 

      Fratarcangeli, Marco; Bradley, Derek; Gruber, Aurel; Zoss, Gaspard; Beeler, Thabo (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Many problems in computer graphics and vision can be formulated as a nonlinear least squares optimization problem, for which numerous off-the-shelf solvers are readily available. Depending on the structure of the problem, ...
    • Facial Expression Synthesis using a Global-Local Multilinear Framework 

      Wang, Mengjiao; Bradley, Derek; Zafeiriou, Stefanos; Beeler, Thabo (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We present a practical method to synthesize plausible 3D facial expressions for a particular target subject. The ability to synthesize an entire facial rig from a single neutral expression has a large range of applications ...