Now showing items 36-50 of 50

    • Real-time Anticipation of Occlusions for Automated Camera Control in Toric Space 

      Burg, Ludovic; Lino, Christophe; Christie, Marc (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Efficient visibility computation is a prominent requirement when designing automated camera control techniques for dynamic 3D environments; computer games, interactive storytelling or 3D media applications all need to track ...
    • RGB2AO: Ambient Occlusion Generation from RGB Images 

      Inoue, Naoto; Ito, Daichi; Hold-Geoffroy, Yannick; Mai, Long; Price, Brian; Yamasaki, Toshihiko (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We present RGB2AO, a novel task to generate ambient occlusion (AO) from a single RGB image instead of screen space buffers such as depth and normal. RGB2AO produces a new image filter that creates a non-directional shading ...
    • Robust Shape Collection Matching and Correspondence from Shape Differences 

      Cohen, Aharon; Ben-Chen, Mirela (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We propose a method to automatically match two shape collections with a similar shape space structure, e.g. two characters in similar poses, and compute the inter-maps between the collections. Given the intra-maps in each ...
    • Segment Tracing Using Local Lipschitz Bounds 

      Galin, Eric; Guérin, Eric; Paris, Axel; Peytavie, Adrien (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We introduce Segment Tracing, a new algorithm that accelerates the classical Sphere Tracing method for computing the intersection between a ray and an implicit surface. Our approach consists in computing the Lipschitz bound ...
    • Simulation of Dendritic Painting 

      Canabal, José A.; Otaduy, Miguel A.; Kim, Byungmoon; Echevarria, Jose (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We present a new system for interactive dendritic painting. Dendritic painting is characterized by the unique and intricate branching patterns that grow from the interaction of inks, solvents and medium. Painting sessions ...
    • Single Sensor Compressive Light Field Video Camera 

      Hajisharif, Saghi; Miandji, Ehsan; Guillemot, Christine; Unger, Jonas (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      This paper presents a novel compressed sensing (CS) algorithm and camera design for light field video capture using a single sensor consumer camera module. Unlike microlens light field cameras which sacrifice spatial ...
    • SoftSMPL: Data-driven Modeling of Nonlinear Soft-tissue Dynamics for Parametric Humans 

      Santesteban, Igor; Garces, Elena; Otaduy, Miguel A.; Casas, Dan (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We present SoftSMPL, a learning-based method to model realistic soft-tissue dynamics as a function of body shape and motion. Datasets to learn such task are scarce and expensive to generate, which makes training models ...
    • Spectral Mesh Simplification 

      Lescoat, Thibault; Liu, Hsueh-Ti Derek; Thiery, Jean-Marc; Jacobson, Alec; Boubekeur, Tamy; Ovsjanikov, Maks (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      The spectrum of the Laplace-Beltrami operator is instrumental for a number of geometric modeling applications, from processing to analysis. Recently, multiple methods were developed to retrieve an approximation of a shape ...
    • Spectral Mollification for Bidirectional Fluorescence 

      Jung, Alisa; Hanika, Johannes; Dachsbacher, Carsten (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Fluorescent materials can shift energy between wavelengths, thereby creating bright and saturated colors both in natural and artificial materials. However, rendering fluorescence for continuous wavelengths or combined with ...
    • Spherical Gaussian Light-field Textures for Fast Precomputed Global Illumination 

      Currius, Roc Ramon; Dolonius, Dan; Assarsson, Ulf; Sintorn, Erik (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      We describe a method to use Spherical Gaussians with free directions and arbitrary sharpness and amplitude to approximate the precomputed local light field for any point on a surface in a scene. This allows for a high-quality ...
    • Stratified Markov Chain Monte Carlo Light Transport 

      Gruson, Adrien; West, Rex; Hachisuka, Toshiya (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Markov chain Monte Carlo (MCMC) sampling is a powerful approach to generate samples from an arbitrary distribution. The application to light transport simulation allows us to efficiently handle complex light transport such ...
    • Style-Controllable Speech-Driven Gesture Synthesis Using Normalising Flows 

      Alexanderson, Simon; Henter, Gustav Eje; Kucherenko, Taras; Beskow, Jonas (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Automatic synthesis of realistic gestures promises to transform the fields of animation, avatars and communicative agents. In off-line applications, novel tools can alter the role of an animator to that of a director, who ...
    • Subdivision-Specialized Linear Algebra Kernels for Static and Dynamic Mesh Connectivity on the GPU 

      Mlakar, Daniel; Winter, Martin; Stadlbauer, Pascal; Seidel, Hans-Peter; Steinberger, Markus; Zayer, Rhaleb (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Subdivision surfaces have become an invaluable asset in production environments. While progress over the last years has allowed the use of graphics hardware to meet performance demands during animation and rendering, ...
    • Unified Neural Encoding of BTFs 

      Rainer, Gilles; Ghosh, Abhijeet; Jakob, Wenzel; Weyrich, Tim (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      Realistic rendering using discrete reflectance measurements is challenging, because arbitrary directions on the light and view hemispheres are queried at render time, incurring large memory requirements and the need for ...
    • UV-free Texturing using Sparse Voxel DAGs 

      Dolonius, Dan; Sintorn, Erik; Assarsson, Ulf (The Eurographics Association and John Wiley & Sons Ltd., 2020)
      An application may have to load an unknown 3D model and, for enhanced realistic rendering, precompute values over the surface domain, such as light maps, ambient occlusion, or other global-illumination parameters. High-quality ...