Now showing items 1-10 of 10

    • Adaptive Multi-view Path Tracing 

      Fraboni, Basile; Iehl, Jean-Claude; Nivoliers, Vincent; Bouchard, Guillaume (The Eurographics Association, 2019)
      Rendering photo-realistic image sequences using path tracing and Monte Carlo integration often requires sampling a large number of paths to get converged results. In the context of rendering multiple views or animated ...
    • The Challenges of Releasing the Moana Island Scene 

      Tamstorf, Rasmus; Pritchett, Heather (The Eurographics Association, 2019)
      A tremendous amount of research has been done over the years using the Stanford bunny, the Cornell box and recently somewhat more complicated data sets. Yet, none of these data sets come close to representing the complexity ...
    • De-lighting a High-resolution Picture for Material Acquisition 

      Martin, Rosalie; Meyer, Arthur; Pesare, Davide (The Eurographics Association, 2019)
      We propose a deep-learning based method for the removal of shades, projected shadows and highlights from a single picture of a quasi-planar surface captured in natural lighting conditions with any kind of camera device. ...
    • Eurographics Symposium on Rendering 2019 – DL-only / Industry Track: Frontmatter 

      Boubekeur, Tamy; Sen, Pradeep (Eurographics Association, 2019)
    • Foveated Real-Time Path Tracing in Visual-Polar Space 

      Koskela, Matias; Lotvonen, Atro; Mäkitalo, Markku; Kivi, Petrus; Viitanen, Timo; Jääskeläinen, Pekka (The Eurographics Association, 2019)
      Computing power is still the limiting factor in photorealistic real-time rendering. Foveated rendering improves perceived quality by focusing the rendering effort on where the user is looking at. Applying foveated rendering ...
    • Implementing One-Click Caustics in Corona Renderer 

      Šik, Martin; Krivánek, Jaroslav (The Eurographics Association, 2019)
      This paper describes the implementation of a fully automatic caustics rendering solution in Corona Renderer. The main requirement is that the technique be completely transparent to the user, should not need any parameter ...
    • Impulse Responses for Precomputing Light from Volumetric Media 

      Dubouchet, Adrien; Sloan, Peter-Pike; Jarosz, Wojciech; Nowrouzezahrai, Derek (The Eurographics Association, 2019)
      Modern interactive rendering can rely heavily on precomputed static lighting on surfaces and in volumes. Scattering from volumetric media can be similarly treated using precomputation, but transport from volumes onto ...
    • Puppet Dubbing 

      Fried, Ohad; Agrawala, Maneesh (The Eurographics Association, 2019)
      Dubbing puppet videos to make the characters (e.g. Kermit the Frog) convincingly speak a new speech track is a popular activity with many examples of well-known puppets speaking lines from films or singing rap songs. But ...
    • Real-Time Hybrid Hair Rendering 

      Jansson, Erik Sven Vasconcelos; Chajdas, Matthäus G.; Lacroix, Jason; Ragnemalm, Ingemar (The Eurographics Association, 2019)
      Rendering hair is a challenging problem for real-time applications. Besides complex shading, the sheer amount of it poses a lot of problems, as a human scalp can have over 100,000 strands of hair, with animal fur often ...
    • Spectral Primary Decomposition for Rendering with sRGB Reflectance 

      Mallett, Ian; Yuksel, Cem (The Eurographics Association, 2019)
      Spectral renderers, as-compared to RGB renderers, are able to simulate light transport that is closer to reality, capturing light behavior that is impossible to simulate with any three-primary decomposition. However, ...