Now showing items 1-5 of 5

    • Adaptive Multi-view Path Tracing 

      Fraboni, Basile; Iehl, Jean-Claude; Nivoliers, Vincent; Bouchard, Guillaume (The Eurographics Association, 2019)
      Rendering photo-realistic image sequences using path tracing and Monte Carlo integration often requires sampling a large number of paths to get converged results. In the context of rendering multiple views or animated ...
    • Foveated Real-Time Path Tracing in Visual-Polar Space 

      Koskela, Matias; Lotvonen, Atro; Mäkitalo, Markku; Kivi, Petrus; Viitanen, Timo; Jääskeläinen, Pekka (The Eurographics Association, 2019)
      Computing power is still the limiting factor in photorealistic real-time rendering. Foveated rendering improves perceived quality by focusing the rendering effort on where the user is looking at. Applying foveated rendering ...
    • Impulse Responses for Precomputing Light from Volumetric Media 

      Dubouchet, Adrien; Sloan, Peter-Pike; Jarosz, Wojciech; Nowrouzezahrai, Derek (The Eurographics Association, 2019)
      Modern interactive rendering can rely heavily on precomputed static lighting on surfaces and in volumes. Scattering from volumetric media can be similarly treated using precomputation, but transport from volumes onto ...
    • Puppet Dubbing 

      Fried, Ohad; Agrawala, Maneesh (The Eurographics Association, 2019)
      Dubbing puppet videos to make the characters (e.g. Kermit the Frog) convincingly speak a new speech track is a popular activity with many examples of well-known puppets speaking lines from films or singing rap songs. But ...
    • Spectral Primary Decomposition for Rendering with sRGB Reflectance 

      Mallett, Ian; Yuksel, Cem (The Eurographics Association, 2019)
      Spectral renderers, as-compared to RGB renderers, are able to simulate light transport that is closer to reality, capturing light behavior that is impossible to simulate with any three-primary decomposition. However, ...