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    Real-Time Ray Tracing on Head-Mounted-Displays for Advanced Visualization of Sheet Metal Stamping Defects 

    Dietrich, Andreas; Wurster, Jan; Kam, Eric; Gierlinger, Thomas (The Eurographics Association, 2019)
    Although interactive ray tracing has been around since the late 1990s, real-time frame rates had so far only been feasible for low and mid-size screen resolutions. Recent developments in GPU hardware, that specifically ...
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    A Practical and Efficient Approach for Correct Z-Pass Stencil Shadow Volumes 

    Usta, Baran; Scandolo, Leonardo; Billeter, Markus; Marroquim, Ricardo; Eisemann, Elmar (The Eurographics Association, 2019)
    Shadow volumes are a popular technique to compute pixel-accurate hard shadows in 3D scenes. Many variants exist that trade off accuracy and efficiency. In this work, we present an artifact-free, efficient, and easy-to-implement ...

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    AuthorBilleter, Markus (1)Dietrich, Andreas (1)Eisemann, Elmar (1)Gierlinger, Thomas (1)Kam, Eric (1)Marroquim, Ricardo (1)Scandolo, Leonardo (1)Usta, Baran (1)Wurster, Jan (1)SubjectComputing methodologies (2)
    Rendering (2)
    centered computing (1)Human (1)Ray tracing (1)Scientific visualization (1)Virtual reality (1)Visibility (1)Visualization systems and tools (1)... View MoreDate Issued2019 (2)Has File(s)true (2)

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