Now showing items 4-7 of 7

    • Near-Eye Display and Tracking Technologies for Virtual and Augmented Reality 

      Koulieris, George; AKSIT, KAAN; Stengel, Michael; Mantiuk, Rafał K.; Mania, Katerina; Richardt, Christian (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Virtual and augmented reality (VR/AR) are expected to revolutionise entertainment, healthcare, communication and the manufacturing industries among many others. Near-eye displays are an enabling vessel for VR/AR applications, ...
    • Rethinking Texture Mapping 

      Yuksel, Cem; Lefebvre, Sylvain; Tarini, Marco (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      The intrinsic problems of texture mapping, regarding its difficulties in content creation and the visual artifacts it causes in rendering, are well-known, but often considered unavoidable. In this state of the art report, ...
    • A Review of Digital Terrain Modeling 

      Galin, Eric; Guérin, Eric; Peytavie, Adrien; Cordonnier, Guillaume; Cani, Marie-Paule; Benes, Bedrich; Gain, James (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Terrains are a crucial component of three-dimensional scenes and are present in many Computer Graphics applications. Terrain modeling methods focus on capturing landforms in all their intricate detail, including eroded ...
    • A Survey on Gradient-Domain Rendering 

      Hua, Binh-Son; Gruson, Adrien; Petitjean, Victor; Zwicker, Matthias; Nowrouzezahrai, Derek; Eisemann, Elmar; Hachisuka, Toshiya (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Monte Carlo methods for physically-based light transport simulation are broadly adopted in the feature film production, animation and visual effects industries. These methods, however, often result in noisy images and have ...