Now showing items 1-1 of 1

    • Towards Point-based Facial Movement Simulation 

      Uhlmann, Tom; Brunnett, Guido (The Eurographics Association, 2019)
      Lifelike animated characters are hard to create and involve extensive manual effort during generation of the geometry, adding a rig to the model, and creating the actual movements of limbs and tissue. Blendshapes is the ...