Now showing items 1-20 of 67

    • 3D Mesh Description Using ''Subdivided Shape-Curvature-Graphs'' 

      Beguet, Florian; Guise, Jacques De; Schmittbuhl, Matthieu; Mari, Jean-Luc; Cresson, Thierry (The Eurographics Association, 2019)
      This paper presents a shape descriptor for 3D meshes using a graph to represent a polyhedral mesh which is then used to extract patterns from the shape. The use of Subdivided Shape-Curvature-Graphs makes it possible to not ...
    • 3DVFX: 3D Video Editing using Non-Rigid Structure-from-Motion 

      parashar, shaifali; Bartoli, Adrien (The Eurographics Association, 2019)
      Numerous video post-processing techniques can add or remove objects to the observed scene in the video. Most of these techniques rely on 2D image points to perform the desired changes. Structure-from-Motion (SfM) has allowed ...
    • Adaptive Frameless Rendering with NVIDIA OptiX 

      Hsiao, Chung-Che; Watson, Benjamin (The Eurographics Association, 2019)
      We implement adaptive frameless rendering (AFR) on NVIDIA OptiX, a real-time ray tracing API taking advantage of NVIDIA GPUs including their latest RTX functionality. OptiX is a parallel system that sits on top of NVIDIA's ...
    • Analysis of Sample Correlations for Monte Carlo Rendering 

      Singh, Gurprit; Öztireli, Cengiz; Ahmed, Abdalla G. M.; Coeurjolly, David; Subr, Kartic; Deussen, Oliver; Ostromoukhov, Victor; Ramamoorthi, Ravi; Jarosz, Wojciech (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      Modern physically based rendering techniques critically depend on approximating integrals of high dimensional functions representing radiant light energy. Monte Carlo based integrators are the choice for complex scenes and ...
    • Anisotropic Filtering for On-the-fly Patch-based Texturing 

      Lutz, Nicolas; Sauvage, Basile; Larue, Frédéric; Dischler, Jean-Michel (The Eurographics Association, 2019)
      On-the-fly patch-based texturing consists of choosing at run-time, for several patches within a tileable texture, one random candidate among a pre-computed set of possible contents. This category of methods generates ...
    • Area Lights in Signed Distance Function Scenes 

      Bán, Róbert; Bálint, Csaba; Valasek, Gábor (The Eurographics Association, 2019)
      This paper presents two algorithms to incorporate spherical and general area lights into scenes defined by signed distance functions. The first algorithm employs an efficient approximation to the contribution of spherical ...
    • Assembly Retrieval Results Inspection in Immersive Environment 

      Lupinetti, Katia; Bonino, Brigida; Giannini, Franca; monti, marina (The Eurographics Association, 2019)
      This poster presents a research aimed at supporting the browsing through the results of an assembly retrieval system by exploiting Virtual Reality technologies. To support the users' understanding during the assessing of ...
    • Assessing Graphic Designers' Learning Style Profile to Improve Creative Coding Courses 

      Hansen, Stig Møller (The Eurographics Association, 2019)
      This study aimed at assessing graphic design students' preferences for learning to help design school educators teaching Creative Coding programming courses adapt their teaching style to account for the way their students ...
    • Asteroid Escape: A Serious Game to Foster Teamwork Abilities 

      Pratticò, Filippo Gabriele; Strada, Francesco; Lamberti, Fabrizio; Bottino, Andrea (The Eurographics Association, 2019)
      Teamwork skills have become a fundamental asset in the labor market. Modern organizations are increasingly implementing team building activities, aimed to improve or assess their employees' skills. Research suggests that ...
    • Automatic Environment Map Registration 

      Larvy, Ulysse; Loscos, Céline; Chrysanthou, Yiorgos (The Eurographics Association, 2019)
      In this paper, a method to automatically register an environment map (EM) around a local scene is presented. In the literature, this step is most of the time manually processed by a user. However, it is an essential step ...
    • A Breadth-First Introduction to VFX: A Holistic Approach for Teaching the Visual Effects Production Pipeline 

      Redford, Adam; Fodritto, Melania; Anderson, Eike Falk (The Eurographics Association, 2019)
      This paper outlines a tried and tested breadth-first approach for teaching essential key areas of the visual effects post production pipeline to novices. Successfully used in a first semester course our holistic process ...
    • Can we Invert a Local Reflectance Model From a Single Specular Highlight with Known Scene Geometry and Camera Pose? 

      Hadj-Said, Souheil; Tamaazousti, Mohamed; Bartoli, Adrien (The Eurographics Association, 2019)
      Recovering the scene's illumination from images is a crucial step in Augmented and Diminished Reality. We present an experimental investigation to assess the well-posedness of this problem (i) using a known scene geometry ...
    • Computer-assisted Relief Modelling: A Comprehensive Survey 

      Zhang, Yu-Wei; Wu, Jing; Ji, Zhongping; Wei, Mingqiang; Zhang, Caiming (The Eurographics Association and John Wiley & Sons Ltd., 2019)
      As an art form between drawing and sculpture, relief has been widely used in a variety of media for signs, narratives, decorations and other purposes. Traditional relief creation relies on both professional skills and ...
    • Cytosplore: Interactive Visual Single-Cell Profiling of the Immune System 

      Höllt, Thomas; Pezzotti, Nicola; van Unen, Vincent; Li, Na; Koning, Frits; Eisemann, Elmar; Lelieveldt, Boudewijn P. F.; Vilanova, Anna (The Eurographics Association, 2019)
      Recent advances in single-cell acquisition technology have led to a shift towards single-cell analysis in many fields of biology. In immunology, detailed knowledge of the cellular composition is of interest, as it can be ...
    • D.A.V.E: A Prototype for Automatic Environment Decoration 

      Glover, Callum James; Anderson, Eike Falk (The Eurographics Association, 2019)
      To fully immerse players in video games, elements of the game world must form a rich, coherent and believable universe, which is time consuming and expensive to achieve manually. We propose an artists' tool for Autodesk ...
    • Deep Learning for Computer Graphics and Geometry Processing 

      Bronstein, Michael; Guibas, Leonidas; Kokkinos, Iasonas; Litany, Or; Mitra, Niloy; Monti, Federico; Rodolà, Emanuele (The Eurographics Association, 2019)
      In computer graphics and geometry processing, many traditional problems are now becoming increasingly handled by data-driven methods. In an increasing variety of problem settings, deep networks are state-of-the-art, beating ...
    • Do contests improve students skills in Computer Graphics? The case of API8 

      Palus, Jean-Pascal; Belhadj, Farès; Bourdin, Jean-Jacques (The Eurographics Association, 2019)
      This paper presents a contest designed to improve the skills of students in Computer Graphics. The contest is adapted to the current skills of the students and uses a public graphic library. Students then have to produce ...
    • EduClust - A Visualization Application for Teaching Clustering Algorithms 

      Fuchs, Johannes; Isenberg, Petra; Bezerianos, Anastasia; Miller, Matthias; Keim, Daniel (The Eurographics Association, 2019)
      We present EduClust, a visualization application for teaching clustering algorithms. EduClust is an online application that combines visualizations, interactions, and animations to facilitate the understanding and teaching ...
    • The Effects of Adaptive Synchronization on Performance and Experience in Gameplay 

      Watson, Benjamin; Gavane, Ajinkya; Shrivastava, Rachit (The Eurographics Association, 2019)
      As graphics (GPU) hardware has improved, fixed refresh rate displays became a significant throttle on graphics performance. GPU and display manufacturers therefore introduced adaptive synchronization (Async), which allows ...
    • Enhanced Reconstruction of Architectural Wall Surfaces for 3D Building Models 

      Michailidis, Georgios-Tsampikos; Pajarola, Renato (The Eurographics Association, 2019)
      The reconstruction of architectural structures from 3D building models is a challenging task and a lot of research has been done in recent years. However, most of this work is focused mainly on reconstructing accurately ...