Browsing Expressive 2018 by Title
Now showing items 7-21 of 21
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Computational Light Painting and Kinetic Photography
(ACM, 2018)We present a computational framework for creating swept volume light painting and kinetic photography. Unlike conventional light painting technique using hand-held point light source or LED arrays, we move a flat-panel ... -
Context-based Sketch Classification
(ACM, 2018)We present a novel context-based sketch classification framework using relations extracted from scene images. Most of existing methods perform sketch classification by considering individually sketched objects and often ... -
An ego-altruist society
(ACM, 2018)This artwork is an artificial life simulation that shows how a society of agents flourishes with the symbiotic interactions between the egotist and altruist extremes. Egotist agents seek and absorb energy. Altruist agents ... -
Expressive 2018: frontmatter
(ACM, 2018) -
Fluid Brush
(ACM, 2018)Digital media allows artists to create a wealth of visually-interesting effects that are impossible in traditional media. This includes temporal effects, such as cinemagraph animations, and expressive fluid effects. Yet ... -
Implicit Representation of Inscribed Volumes
(ACM, 2018)We present an implicit approach for constructing smooth isolated or interconnected 3-D inscribed volumes which can be employed for volumetric modeling of various kinds of spongy or porous structures, such as volcanic rocks, ... -
MNPR: A Framework for Real-Time Expressive Non-Photorealistic Rendering of 3D Computer Graphics
(ACM, 2018)We propose a framework for expressive non-photorealistic rendering of 3D computer graphics: MNPR. Our work focuses on enabling stylization pipelines with a wide range of control, thereby covering the interaction spectrum ... -
Motion-coherent stylization with screen-space image filters
(ACM, 2018)One of the qualities sought in expressive rendering is the 2D impression of the resulting style, called flatness. In the context of 3D scenes, screen-space stylization techniques are good candidates for flatness as they ... -
Reducing Affective Responses to Surgical Images through Color Manipulation and Stylization
(ACM, 2018)We present the first empirical study on using color manipulation and stylization to make surgery images more palatable. While aversion to such images is natural, it limits many people's ability to satisfy their curiosity, ... -
The Role of Grouping in Sketched Diagram Recognition
(ACM, 2018)An early phase of sketched diagram recognition systems consists of grouping digital ink into possible shapes. This survey presents the key literature on automatic grouping techniques in sketch recognition. In addition, we ... -
Sculpture Paintings
(ACM, 2018)We present a framework for automatically creating a type of artwork in which 2D and 3D contents are mixed within the same composition. These artworks create plausible effects for the viewers by showing a different relationship ... -
Seamless Reconstruction of Part-Based High-Relief Models from Hand-Drawn Images
(ACM, 2018)We present a new approach to reconstruction of high-relief models from hand-made drawings. Our method is tailored to an interactive modeling scenario where the input drawing can be separated into a set of semantically ... -
Structuring and Layering Contour Drawings of Organic Shapes
(ACM, 2018)Complex vector drawings serve as convenient and expressive visual representations, but they remain difficult to edit or manipulate. For clean-line vector drawings of smooth organic shapes, we describe a method to automatically ... -
Stylized Stereoscopic 3D Line Drawings from 3D Images
(ACM, 2018)Stereoscopic 3D (S3D) line drawings were introduced by Sir Charles Wheatstone in 1838. S3D line drawings persist today in various art forms, such as comic books. Stereoscopic 3D line drawings may be hand-drawn or generated ... -
ToonCap: A Layered Deformable Model for Capturing Poses From Cartoon Characters
(ACM, 2018)Characters in traditional artwork such as children's books or cartoon animations are typically drawn once, in fixed poses, with little opportunity to change the characters' appearance or re-use them in a different animation. ...