Now showing items 1-15 of 15

    • 3D Reconstruction and Transparent Visualization of Indonesian Cultural Heritage from a Single Image 

      Pan, Jiao; Li, Liang; Yamaguchi, Hiroshi; Hasegawa, Kyoko; Thufail, Fadjar I.; Mantara, Bra; Tanaka, Satoshi (The Eurographics Association, 2018)
      Herein, we propose a method for three-dimensional (3D) reconstruction of cultural heritage based on deep learning, which we apply to the reliefs of the Buddhist temple heritage of Borobudur Temple, in Indonesia. Some parts ...
    • Aging Prediction of Cultural Heritage Samples Based on Surface Microgeometry 

      Ciortan, Irina Mihaela; Marchioro, Giacomo; Daffara, Claudia; Pintus, Ruggero; Gobbetti, Enrico; Giachetti, Andrea (The Eurographics Association, 2018)
      A critical and challenging aspect for the study of Cultural Heritage (CH) assets is related to the characterization of the materials that compose them and to the variation of these materials with time. In this paper, we ...
    • A Configurable Design Approach for Virtual Museums 

      Tsita, Christina; Sinanis, Anastasis; Dimitriou, Nikolaos; Papachristou, Kostas; Karageorgopoulou, Anastasia; Drosou, Anastasios; Tzovaras, Dimitrios (The Eurographics Association, 2018)
      Virtual Museums (VM) are widely used to preserve and to disseminate cultural heritage to the audience, due to the existing evidence that they can enhance the interest on cultural heritage content, while reinforcing motivation ...
    • Development of a High Resolution Topography and Color Scanner to Capture Crack Patterns of Paintings 

      Hengstum, Mathijs J. W. van; Essers, Tessa T. W.; Elkhuizen, Willemijn S.; Dodou, Dimitra; Song, Yu; Geraedts, Jo M. P.; Dik, Joris (The Eurographics Association, 2018)
      The aging of paintings is inevitable and over the years degradation occurs due to exposure to a variety of environmental influences. One of these degradations is craquelure, fracture patterns in the paint. 3D imaging ...
    • Digital Workflow for Creating 3D Puzzles to Engage Audiences in the Interpretation of Archaeological Artefacts 

      Echavarria, Karina Rodriguez; Samaroudi, Myrsini (The Eurographics Association, 2018)
      3D physical puzzles are typically used to engage audiences in the interpretation of archaeological artefacts in a museum exhibition. The reason for this is that a puzzle can be seen as a game but also as a complex activity ...
    • Gloss Calibration and Gloss Gamut Mapping for Material Appearance Reproduction of Paintings 

      Elkhuizen, Willemijn S.; Essers, Tessa T. W.; Song, Yu; Pont, Sylvia C.; Geraedts, Jo M. P.; Dik, Joris (The Eurographics Association, 2018)
      Being able to link captured material characteristics and fabricable material appearance attributes is important for creating life-like reproductions. In this paper we propose a method for gloss calibration, and an approach ...
    • Granitic Recumbent Statue Reproduction by a Seven Axes Robotic Milling Machine 

      Barreau, Jean-Baptiste; Jouneau, Joëlle; Mérelle, Johnny; Maillard, Loïc; Bernard, Yann; Quesnel, Laurent (The Eurographics Association, 2018)
      Facing the sea, the rocks sculpted by the "Abbé Fouré" at the "Pointe du Christ" and the "Pointe de la Haie" in Rothéneuf (Brittany, France) attract many visitors. Winds, rains and sea spray erode each day a little more ...
    • Integrated Spatio-temporal Documentation and Analysis of Archaeological Stratifications Using the Harris Matrix 

      Neubauer, Wolfgang; Traxler, Christoph; Lenzhofer, Andreas; Kucera, Matthias (The Eurographics Association, 2018)
      The Harris Matrix (HM) is the fundamental diagrammatic representation of relative time for an archaeological site and the de facto standard for the representation of a stratigraphic sequence - the backbone for archaeological ...
    • Integrated Volume Visualisation of Archaeological Ground Penetrating Radar Data 

      Bornik, Alexander; Wallner, Mario; Hinterleitner, Alois; Verhoeven, Geert; Neubauer, Wolfgang (The Eurographics Association, 2018)
      The non-invasive prospection of our archaeological heritage is one of the main tasks of modern archaeology and often provides the necessary bases for further activities, such as special protection or intensified research. ...
    • New Haven Building Archive: A Database for the Collection, Study, and Communication of Local Built Heritage 

      Rubin, Elihu; Akhtar, Saima; Brown, Benedict; Rushmeier, Holly (The Eurographics Association, 2018)
      The New Haven Building Archive (NHBA) is a digital, mobile, and interactive field guide to New Haven, Connecticut's built heritage. As an interactive digital guide and database for local buildings, the NHBA harnesses digital ...
    • Virtual Reality (VR) Interactions With Multiple Interpretations of Archaeological Artefacts 

      Gaugne, Ronan; Samaroudi, Myrsini; Nicolas, Théophane; Barreau, Jean-Baptiste; Garnier, Laurent; Echavarria, Karina Rodriguez; Gouranton, Valérie (The Eurographics Association, 2018)
      Increasingly, the incorporation of 3D printed artefacts into Virtual Reality (VR) and Augmented Reality (AR) experiences is of interest to Cultural Heritage professionals. This is because virtual environments, by themselves, ...
    • Virtual Restoration of Wooden Artifacts by Non-Rigid 3D Shape Assembly: A Case of the First Solar Boat of King Khufu 

      Nemoto, Takashi; Kobayashi, Tetsuya; Oishi, Takeshi; Kagesawa, Masataka; Kurokochi, Hiromasa; Yoshimura, Sakuji; Ziddan, Eissa; Taha, Mamdouh (The Eurographics Association, 2018)
      In this paper, we present a method to digitally reassemble an object to its original form given the 3D data of its component which are assumed to be non-rigidly deformed. Targeting wooden artifacts, we developed an algorithm ...
    • Visualizing Networks of Maya Glyphs by Clustering Subglyphs 

      Bogacz, Bartosz; Feldmann, Felix; Prager, Christian; Mara, Hubert (The Eurographics Association, 2018)
      Deciphering the Maya writing is an ongoing process that has already started in the early 19th century. Among the reasons why Maya hieroglyphic script and language are still undeciphered are inexpertly-created drawings of ...
    • VR Video Storytelling for Intangible Cultural Heritage Preservation 

      Selmanovic, Elmedin; Rizvic, Selma; Harvey, Carlo; Boskovic, Dusanka; Hulusic, Vedad; Chahin, Malek; Sljivo, Sanda (The Eurographics Association, 2018)
      Interactive digital storytelling has become a popular method for virtual cultural heritage presentations. Combinations of stories and 3D virtual reconstructions are attractive for the audience and have high edutainment ...
    • VR-assisted Architectural Design in a Heritage Site: the Sagrada Família Case Study 

      Andujar, Carlos; Brunet, Pere; Buxareu, Jerónimo; Fons, Joan; Laguarda, Narcís; Pascual, Jordi; Pelechano, Nuria (The Eurographics Association, 2018)
      Virtual Reality (VR) simulations have long been proposed to allow users to explore both yet-to-built buildings in architectural design, and ancient, remote or disappeared buildings in cultural heritage. In this paper we ...