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    A Virtual Character Posing System based on Reconfigurable Tangible User Interfaces and Immersive Virtual Reality 

    Cannavò, A.; Lamberti, F. (The Eurographics Association, 2018)
    Computer animation and, particularly, virtual character animation, are very time consuming and skill-intensive tasks, which require animators to work with sophisticated user interfaces. Tangible user interfaces (TUIs) ...
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    A Study on Natural 3D Shape Manipulation in VR 

    Cordeiro, E.; Giannini, F.; Monti, M.; Mendes, D.; Ferreira, A. (The Eurographics Association, 2018)
    Current immersive modeling environments use non-natural tools and interfaces to support traditional shape manipulation operations. In the future, we expect the availability of natural methods of interaction with 3D models ...

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    AuthorCannavò, A. (1)Cordeiro, E. (1)Ferreira, A. (1)Giannini, F. (1)Lamberti, F. (1)Mendes, D. (1)Monti, M. (1)SubjectComputing methodologies (2)
    Virtual reality (2)
    Animation (1)based interfaces (1)centered computing (1)Graphics systems and interfaces (1)Hardware (1)Human (1)Human centered computing (1)Human computer interaction (HCI) (1)... View MoreDate Issued2018 (2)Has File(s)true (2)

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