Now showing items 1-8 of 8

    • CageLab: an Interactive Tool for Cage-Based Deformations 

      Casti, S.; Corda, F.; Livesu, M.; Scateni, R. (The Eurographics Association, 2018)
      Posing a digital character by acting on the vertices of a coarse control cage is, after skeleton-based, probably the most widely used technique for digital animation. While skeleton-based techniques have been deeply ...
    • Fast Centroidal Deformation for Large Mesh Models 

      Morsucci, A.; Centin, M.; Signoroni, A. (The Eurographics Association, 2018)
      We present an algorithm that allows fast non-linear deformation editing on high-quality meshes. The proposed Fast Centroidal Deformation (FCD) method is based on a multi-resolution framework, where a centroidal deformation ...
    • Gradient Field Estimation on Triangle Meshes 

      Mancinelli, C.; Livesu, M.; Puppo, E. (The Eurographics Association, 2018)
      The estimation of the differential properties of a function sampled at the vertices of a discrete domain is at the basis of many applied sciences. In this paper, we focus on the computation of function gradients on triangle ...
    • Indicators Basis for Functional Shape Analysis 

      Melzi, S. (The Eurographics Association, 2018)
      Step functions are widely used in several applications from geometry processing and shape analysis. Shape segmentation, partial matching and self similarity detection just to name a few. The standard signal processing tools ...
    • An Optimized Marker Layout for 3D Facial Motion Capture 

      Will, A. D.; Martino, J. M. De; Bezerra, J. (The Eurographics Association, 2018)
      Facial motion capture (Facial Mocap) has gained increasing attention from researchers and professionals from different areas of interest, including entertainment, face-to-face communication, and training. Facial Mocap ...
    • Simplification of Shapes for Fabrication with V-Groove Milling Tools 

      Muntoni, A.; Scalas, A.; Nuvoli, S.; Scateni, R. (The Eurographics Association, 2018)
      We introduce here a pipeline for simplifying digital 3D shapes with the aim of fabricating them using 2D polygonal flat parts. Our method generates shapes that, once unfolded, can be fabricated with CNC milling machines ...
    • A Study on Natural 3D Shape Manipulation in VR 

      Cordeiro, E.; Giannini, F.; Monti, M.; Mendes, D.; Ferreira, A. (The Eurographics Association, 2018)
      Current immersive modeling environments use non-natural tools and interfaces to support traditional shape manipulation operations. In the future, we expect the availability of natural methods of interaction with 3D models ...
    • A Virtual Character Posing System based on Reconfigurable Tangible User Interfaces and Immersive Virtual Reality 

      Cannavò, A.; Lamberti, F. (The Eurographics Association, 2018)
      Computer animation and, particularly, virtual character animation, are very time consuming and skill-intensive tasks, which require animators to work with sophisticated user interfaces. Tangible user interfaces (TUIs) ...