Italian Chapter Conference 2018 - Smart Tools and Apps in computer Graphics
Brescia, Italy, October 18 – 19, 2018
Simplification of Shapes for Fabrication with V-Groove Milling Tools
Slice2mesh: Meshing Sliced Data for the Simulation of AM Processes
Direct Scalar Field - to - Truss Representation and Stress Simulation of Open Pore Domains
Interaction Between Humans and Systems
A Study on Natural 3D Shape Manipulation in VR
A Virtual Character Posing System based on Reconfigurable Tangible User Interfaces and Immersive Virtual Reality
Knee Up: an Exercise Game for Standing Knee Raises by Motion Capture with RGB-D Sensor
CageLab: an Interactive Tool for Cage-Based Deformations
Geometry Processing Toolkits
Indicators Basis for Functional Shape Analysis
Gradient Field Estimation on Triangle Meshes
Fast Centroidal Deformation for Large Mesh Models
An Optimized Marker Layout for 3D Facial Motion Capture
Computer Graphics and its Applications
Hyperquadrics for Shape Analysis of 3D Nanoscale Reconstructions of Brain Cell Nuclear Envelopes
Pixel-based Wake Interaction and Power Estimation for a Wind Farm with Irregular Boundary
Adaptive Environmental Sampling: The Interplay Between Geostatistics and Geometry
(The Eurographics Association, 2018)In environmental surveys a large sampling effort is required to produce accurate geostatistical maps representing the distribution of environmental variables, and the analysis of each sample is often expensive. Typically, ...
(The Eurographics Association, 2018)In the domain of generation of wind turbine energy, it is central to correctly estimate the interactions among the various turbines in a wind turbine farm. The spatial super-position of turbine wind wakes determines the ...
(The Eurographics Association, 2018)Shape analysis of cell nuclei is becoming increasingly important in biology and medicine. Recent results have identified that the significant variability in shape and size of nuclei has an important impact on many biological ...
(The Eurographics Association, 2018)Facial motion capture (Facial Mocap) has gained increasing attention from researchers and professionals from different areas of interest, including entertainment, face-to-face communication, and training. Facial Mocap ...
(The Eurographics Association, 2018)We present an algorithm that allows fast non-linear deformation editing on high-quality meshes. The proposed Fast Centroidal Deformation (FCD) method is based on a multi-resolution framework, where a centroidal deformation ...
(The Eurographics Association, 2018)The estimation of the differential properties of a function sampled at the vertices of a discrete domain is at the basis of many applied sciences. In this paper, we focus on the computation of function gradients on triangle ...
(The Eurographics Association, 2018)Step functions are widely used in several applications from geometry processing and shape analysis. Shape segmentation, partial matching and self similarity detection just to name a few. The standard signal processing tools ...
(The Eurographics Association, 2018)Posing a digital character by acting on the vertices of a coarse control cage is, after skeleton-based, probably the most widely used technique for digital animation. While skeleton-based techniques have been deeply ...
A Virtual Character Posing System based on Reconfigurable Tangible User Interfaces and Immersive Virtual Reality (The Eurographics Association, 2018)Computer animation and, particularly, virtual character animation, are very time consuming and skill-intensive tasks, which require animators to work with sophisticated user interfaces. Tangible user interfaces (TUIs) ...
(The Eurographics Association, 2018)Current immersive modeling environments use non-natural tools and interfaces to support traditional shape manipulation operations. In the future, we expect the availability of natural methods of interaction with 3D models ...
(The Eurographics Association, 2018)In this work, we present the design and the implementation of Knee Up, an exergame that promotes knee health via standing knee raises exercises. It allows users to exercise at home and perform the exercise in a gaming ...
(The Eurographics Association, 2018)In the domain of lattice and porous material geometric modeling, the problem of data size is central. When using full 3D manifold Boundary Representations (BRep), even the smallest domains engender staggering amounts of ...
(The Eurographics Association, 2018)Accurately simulating Additive Manufacturing (AM) processes is useful to predict printing failures and test 3D printing without wasting precious resources, both in terms of time ad material. In AM the object to be fabricated ...
(The Eurographics Association, 2018)We introduce here a pipeline for simplifying digital 3D shapes with the aim of fabricating them using 2D polygonal flat parts. Our method generates shapes that, once unfolded, can be fabricated with CNC milling machines ...
(The Eurographics Association, 2018)