Now showing items 2-21 of 22

    • Blast Features and Requirements for Fracturing Osseous Models 

      Pérez, Francisco Daniel; Jiménez, Juan José; Jiménez, Juan Roberto (The Eurographics Association, 2018)
      Fracturing osseous models is a challenge in computer graphics. The generation of bone fractures is important in the field of traumatology mainly for training. This field of research can provide specialists with a rich and ...
    • CEIG 2018: Frontmatter 

      García-Fernández, Ignacio; Ureña, Carlos (Eurographics Association, 2018)
    • Depth Map Repairing for Building Reconstruction 

      Andújar, Carlos; Argudo, Oscar; Besora, Isaac; Brunet, Pere; Chica, Antoni; Comino Trinidad, Marc (The Eurographics Association, 2018)
      Structure-from-motion along with multi-view stereo techniques jointly allow for the inexpensive scanning of 3D objects (e.g. buildings) using just a collection of images taken from commodity cameras. Despite major advances ...
    • Design and Implementation of a Volumetric Merging Tool 

      Vidaurre-Gallart, Isabel; Sújar, Aaron; García, Marcos (The Eurographics Association, 2018)
      The study of the human brain is one of the biggest research challenges nowadays. Thanks to the impressive improvement in technology, great advances are being achieved in the study of the microanatomical structures of the ...
    • Experiences From the Development of a Prototype of an Spatial Augmented Reality System 

      Cárdenas-Donoso, José Luis; García-Fernández, Ángel-Luis; Conde-Rodríguez, Francisco-de-Asís; Ogáyar-Anguita, Carlos-Javier (The Eurographics Association, 2018)
      This paper describes the hardware and software of a prototype of a portable Spatial Augmented Reality system. This prototype is completely autonomous and projects the information on the real world, so that it is visible ...
    • FORHHSS-TEA, Support to the Individual Work System for People With Autism Spectrum Disorder Using Virtual and Augmented Reality 

      Sevilla, Javier; Vera, Lucia; Herrera, Gerardo; Fernández, Marcos (The Eurographics Association, 2018)
      The Individual Work System (IWS) is an essential element from the TEACCH program, designed by The University of North Carolina (USA), one of the most used all over the world for work with persons with Autism Spectrum ...
    • LeoMCAD: A Lego-based Mechanical CAD system 

      García, Francisco González; Martín, Jesús Amador Pérez; Patow, Gustavo A. (The Eurographics Association, 2018)
      Mechanical Design (MCAD) tools are used for creating 3D digital prototypes used in the design, visualization, and simulation of products. In this paper we present LeoMCAD, a Lego-based mechanical system designed to be used ...
    • Modelling the Fluid-Boundary Interaction in SPH 

      Perea, Juan J.; Cordero, Juan M. (The Eurographics Association, 2018)
      Smoothed Particle Hydrodynamics (SPH) is a numerical method based on mutually interacting meshfree particles, and has been widely applied to fluid simulation in Computer Graphics. Originally SPH does not define the behaviour ...
    • Muscle Simulation with Extended Position Based Dynamics 

      Romeo, Marco; Monteagudo, Carlos; Sánchez-Quirós, Daniel (The Eurographics Association, 2018)
      Recent research on muscle simulation for Visual Effects relies on numerical methods such as the Finite Element Method or Finite Volume Method. These approaches produce realistic results, but require high computational time ...
    • Noise Reduction Automation of LiDAR Point Clouds for Modeling and Representation of High Voltage Lines in a 3D Virtual Globe 

      Santana, Jaisiel; Ortega, Sebastián; Santana, José Miguel; Trujillo, Agustin; Suárez, Jose Pablo (The Eurographics Association, 2018)
      Due to the importance of electricity supply, electric companies must inspect their infrastructure in order to guarantee the reliability of the service. In this scenario, many companies use LiDAR technology for modeling the ...
    • On the Design of a Mixed-Reality Annotations Tool for the Inspection of Pre-fab Buildings 

      García-Pereira, Inma; Gimeno, Jesús; Portalés, Cristina; Vidal-González, María; Morillo, Pedro (The Eurographics Association, 2018)
      The introduction of Augmented Reality (AR) and Virtual Reality (VR) in the inspection works carried out during the construction of prefabricated buildings can allow the early detection and elimination of deviations in their ...
    • A Physically-Based Spatio-Temporal Sky Model 

      Guimera, David; Gutierrez, Diego; Jarabo, Adrián (The Eurographics Association, 2018)
      In this work we present a physically-based optical model of the atmosphere, that takes into account the seasonal and geographic variation of its composition. Based on data from the atmospheric science literature, we build ...
    • A Procedural Approach for Thermal Visualization on Buildings 

      Muñoz, David; Besuievsky, Gonzalo; Patow, Gustavo A. (The Eurographics Association, 2018)
      Thermal behaviour analysis on buildings is an important goal for all tasks involving energy flow simulation in urban environments. One of the most widely used simplified thermal models is based on an electrical analogy, ...
    • A Prototype of a Scalable Multi-GPU Molecular Dynamics Simulator for Large Molecular Systems 

      Nicolas-Barreales, Gonzalo; Novalbos, Marcos; Otaduy, Miguel Ángel; Sánchez, Alberto (The Eurographics Association, 2018)
      Parallel architectures, in the form of multi-core or multiple computers, have produced a major impact in the field of information technology. GPU devices, as an extreme example of parallel architectures, have been adapted ...
    • A Prototype of Virtual Reality System for the Visualization, Exploration and Modeling of Huge Point Clouds 

      Ortega-Donaire, José; Segura-Sánchez, Rafael Jesús; Ogáyar-Anguita, Carlos-Javier; Rueda-Ruiz, Antonio Jesús (The Eurographics Association, 2018)
      The use of specific techniques for the management and visualization of huge point clouds is necessary to solve the drawbacks of inefficiency derived from the size of the dataset and the techniques used to visualize it. ...
    • PterosaVR MUVHN: una aplicación para la reconstrucción virtual de Tropeognathus mesembrinus 

      Ruiz-Gijón, Tonny; Cubells, Marcos Gutiérrez; Holgado, Borja; López, Hugo Salais; Vidal-González, María; Forner, Anna García (The Eurographics Association, 2018)
      Tanto el paleoarte como las nuevas tecnologías suponen herramientas muy útiles y visualmente atractivas para la representación de la vida extinta. En este proyecto, ambas disciplinas han sido combinadas en el desarrollo ...
    • Rendering and Interacting With Volume Models in Immersive Environments 

      Fons, Joan; Monclús, Eva; Vázquez, Pere-Pau; Navazo, Isabel (The Eurographics Association, 2018)
      The recent advances in VR headsets, such as the Oculus Rift or HTC Vive, at affordable prices offering a high resolution display, has empowered the development of immersive VR applications. data. In this paper we propose ...
    • Study of the Influence of User Characteristics on the Virtual Reality Presence 

      Mayor, Jesús; Sánchez, Alberto; Raya, Laura (The Eurographics Association, 2018)
      In recent years, virtual reality has grown a lot in different areas of application, including ludic, social and research, being used by a large and growing number of users with different profiles. Presence is one of the ...
    • Toward Estimation of Yarn-Level Cloth Simulation Models 

      Martín-Garrido, Alberto; Miguel, Eder; Otaduy, Miguel Ángel (The Eurographics Association, 2018)
      Efficient and realistic cloth simulation is an unsolved problem, with yarn-level models emerging as a new alternative thanks to new hardware capabilities. Modeling yarns as flexible rods with persistent contacts enables a ...
    • A Usability Study for a Novel Approach to Virtual Reality Interaction 

      Negrillo, José; Jiménez, Juan Roberto; Feito, Francisco Ramón (The Eurographics Association, 2018)
      The number of virtual reality-based systems have considerably increased in recent years due to many technical improvements and lower prices. Nowadays, the applications of this kind of systems go further than videogames. ...