Now showing items 1-19 of 19

    • Smoothing Noisy Skeleton Data in Real Time 

      Hoxey, Thomas; Stephenson, Ian (The Eurographics Association, 2018)
      The aim of this project is to be able to visualise live skeleton tracking data in a virtual analogue of a real world environment, to be viewed in VR. Using a single RGBD camera motion tracking method is a cost effective ...
    • A Smart Palette for Helping Novice Painters to Mix Physical Watercolor Pigments 

      Chen, Mei-Yun; Yang, Ci-Syuan; Ouhyoung, Ming (The Eurographics Association, 2018)
      For novice painters, color mixing is a necessary skill which takes many years to learn. To get the skill easily, we design a system, a smart palette, to help them learn quickly. Our system is based on physical watercolor ...
    • Exemplar Based Filtering of 2.5D Meshes of Faces 

      Dihl, Leandro; Cruz, Leandro; Gonçalves, Nuno (The Eurographics Association, 2018)
      In this work, we present a content-aware filtering for 2.5D meshes of faces. We propose an exemplar-based filter that corrects each point of a given mesh through local model-exemplar neighborhood comparison. We take advantage ...
    • A Drink in Mars: an Approach to Distributed Reality 

      Perez, Pablo; Gonzalez-Sosa, Ester; Kachach, Redouane; Ruiz, Jaime Jesus; Villegas, Alvaro (The Eurographics Association, 2018)
      We have developed A Drink in Mars application as a proof of concept of Distributed Reality, a particularisation of Mixed Reality which combines a reality transmitted from a remote place (e.g. live immersive video stream ...
    • EUROGRAPHICS 2018: Posters Frontmatter 

      Jain, Eakta; Kosinka, Jirí (Eurographics Association, 2018)
    • Presenting a Deep Motion Blending Approach for Simulating Natural Reach Motions 

      Gaisbauer, Felix; Froehlich, Philipp; Lehwald, Jannes; Agethen, Philipp; Rukzio, Enrico (The Eurographics Association, 2018)
      Motion blending and character animation systems are widely used in different domains such as gaming or simulation within production industries. Most of the established approaches are based on motion blending techniques. ...
    • A Probabilistic Motion Planning Algorithm for Realistic Walk Path Simulation 

      Agethen, Philipp; Neher, Thomas; Gaisbauer, Felix; Manns, Martin; Rukzio, Enrico (The Eurographics Association, 2018)
      This paper presents an approach that combines a hybrid A* path planner with a statistical motion graph to effectively generate a rich repertoire of walking trajectories. The motion graph is generated from a comprehensive ...
    • A Multifragment Renderer for Material Aging Visualization 

      Adamopoulos, Georgios; Moutafidou, Anastasia; Drosou, Anastasios; Tzovaras, Dimitrios; Fudos, Ioannis (The Eurographics Association, 2018)
      People involved in curatorial work and in preservation/conservation tasks need to understand exactly the nature of aging and to prevent it with minimal preservation work. In this scenario, it is of extreme importance to ...
    • Light Field Synthesis from a Single Image using Improved Wasserstein Generative Adversarial Network 

      Ruan, Lingyan; Chen, Bin; Lam, Miu Ling (The Eurographics Association, 2018)
      We present a deep learning-based method to synthesize a 4D light field from a single 2D RGB image. We consider the light field synthesis problem equivalent to image super-resolution, and solve it by using the improved ...
    • RIFNOM: 3D Rotation-Invariant Features on Normal Maps 

      Nakamura, Akihiro; Miyashita, Leo; Watanabe, Yoshihiro; Ishikawa, Masatoshi (The Eurographics Association, 2018)
      This paper presents 3D rotation-invariant features on normal maps: RIFNOM.We assign a local coordinate system (CS) to each pixel by using neighbor normals to extract the 3D rotation-invariant features. These features can ...
    • Boundary-aided Human Body Shape and Pose Estimation from a Single Image for Garment Design and Manufacture 

      Xu, Zongyi; Zhang, Qianni (The Eurographics Association, 2018)
      Current virtual clothing design applications mainly use predefined virtual avatars which are created by professionals. The models are unrealistic as they lack the personalised body shapes and the simulation of human body ...
    • Introducing a Modular Concept for Exchanging Character Animation Approaches 

      Gaisbauer, Felix; Agethen, Philipp; Bär, Thomas; Rukzio, Enrico (The Eurographics Association, 2018)
      Nowadays, motion synthesis and character animation systems are used in different domains ranging from gaming to medicine and production industries. In recent years, there has been a vast progress in terms of realistic ...
    • Growing Circles: A Region Growing Algorithm for Unstructured Grids and Non-aligned Boundaries 

      Dabbaghchian, Saeed (The Eurographics Association, 2018)
      Detecting the boundaries of an enclosed region is a problem which arises in some applications such as the human upper airway modeling. Using of standard algorithms fails because of the inevitable errors, i.e. gaps and ...
    • A Virtual Space with Real IoT Data 

      Faiers, Adam; Hoxey, Thomas; Stephenson, Ian (The Eurographics Association, 2018)
      Large quantities of live data about an environment can be easily and cheaply collected using a network of small sensors (IoT). However these sensors typically do not display any information directly, and it can be difficult ...
    • Towards Self-Perception in Augmented Virtuality: Hand Segmentation with Fully Convolutional Networks 

      Gonzalez-Sosa, Ester; Perez, Pablo; Kachach, Redouane; Ruiz, Jaime Jesus; Villegas, Alvaro (The Eurographics Association, 2018)
      In this work, we propose the use of deep learning techniques to segment items of interest from the local region to increase self-presence in Virtual Reality (VR) scenarios. Our goal is to segment hand images from the ...
    • Style Translation to Create Child-like Motion 

      Dong, Yuzhu; Aloba, Aishat; Anthony, Lisa; Jain, Eakta (The Eurographics Association, 2018)
      Animated child characters are increasingly important for educational and entertainment content geared towards younger users. While motion capture technology creates realistic and believable motion for adult characters, the ...
    • From Spectra to Perceptual Color: Visualization Tools for the Dimensional Reduction Achieved by the Human Color Sense 

      Harvey, Joshua S.; Siviour, Clive R.; Smithson, Hannah E. (The Eurographics Association, 2018)
      Physical colors, defined as unique combinations of photon populations whose wavelengths lie in the visible range, occupy an infinite-dimensional real Hilbert space. Any number of photon populations from the continuous ...
    • Human Sensitivity to Light Zones in Virtual Scenes 

      Kartashova, Tatiana; Ridder, Huib de; Pas, Susan F. te; Pont, Sylvia C. (The Eurographics Association, 2018)
      We investigated perception of light properties in scenes containing volumes with dramatically different light properties (direction, intensity, diffuseness). Each scene had two light zones, defined as distinct spatial ...
    • Audio-driven Emotional Speech Animation 

      Charalambous, Constantinos; Yumak, Zerrin; Stappen, A. Frank van der (The Eurographics Association, 2018)
      We propose a procedural audio-driven speech animation method that takes into account emotional variations in speech. Given any audio with its corresponding speech transcript, the method generates speech animation for any ...