Now showing items 15-19 of 19

    • A Smart Palette for Helping Novice Painters to Mix Physical Watercolor Pigments 

      Chen, Mei-Yun; Yang, Ci-Syuan; Ouhyoung, Ming (The Eurographics Association, 2018)
      For novice painters, color mixing is a necessary skill which takes many years to learn. To get the skill easily, we design a system, a smart palette, to help them learn quickly. Our system is based on physical watercolor ...
    • Smoothing Noisy Skeleton Data in Real Time 

      Hoxey, Thomas; Stephenson, Ian (The Eurographics Association, 2018)
      The aim of this project is to be able to visualise live skeleton tracking data in a virtual analogue of a real world environment, to be viewed in VR. Using a single RGBD camera motion tracking method is a cost effective ...
    • Style Translation to Create Child-like Motion 

      Dong, Yuzhu; Aloba, Aishat; Anthony, Lisa; Jain, Eakta (The Eurographics Association, 2018)
      Animated child characters are increasingly important for educational and entertainment content geared towards younger users. While motion capture technology creates realistic and believable motion for adult characters, the ...
    • Towards Self-Perception in Augmented Virtuality: Hand Segmentation with Fully Convolutional Networks 

      Gonzalez-Sosa, Ester; Perez, Pablo; Kachach, Redouane; Ruiz, Jaime Jesus; Villegas, Alvaro (The Eurographics Association, 2018)
      In this work, we propose the use of deep learning techniques to segment items of interest from the local region to increase self-presence in Virtual Reality (VR) scenarios. Our goal is to segment hand images from the ...
    • A Virtual Space with Real IoT Data 

      Faiers, Adam; Hoxey, Thomas; Stephenson, Ian (The Eurographics Association, 2018)
      Large quantities of live data about an environment can be easily and cheaply collected using a network of small sensors (IoT). However these sensors typically do not display any information directly, and it can be difficult ...