Now showing items 1-15 of 15

    • On-site Surface Reflectometry 

      Riviere, Jérémy (EThOS, 2017-08-26)
      The rapid development of Augmented Reality (AR) and Virtual Reality (VR) applications over the past years has created the need to quickly and accurately scan the real world to populate immersive, realistic virtual environments ...
    • Visual Analytics to Support Evidence-Based Decision Making 

      Ruppert, Tobias (TU Darmstadt (TUPrints), 2018)
      The aim of this thesis is the design of visual analytics solutions to support evidence-based decision making. Due to the ever-growing complexity of the world, strategical decision making has become an increasingly challenging ...
    • Eye Reconstruction and Modeling for Digital Humans 

      Bérard, Pascal (2018)
      The creation of digital humans is a long-standing challenge of computer graphics. Digital humans are tremendously important for applications in visual effects and virtual reality. The traditional way to generate digital ...
    • Shape Processing for Content Generation 

      Schinko, Christoph (2018)
      The thesis "Shape Processing for Content Generation" by Christoph Schinko presents work on generative modeling, novel applications for inverse generative modeling, and visualization systems. These areas are regarded as ...
    • Generative Methods for Data Completion in Shape Driven Systems 

      Krispel, Ulrich (2018)
      In many application domains, such as building planning, construction, or documentation, it is of high importance to acquire a digital representation of the shape of real world objects, e.g. for visualization or documentation ...
    • Computational Design of Flexible Structures 

      Pérez Rodríguez, Jesús (URJC, 2018-01-31)
      Computational fabrication technologies have revolutionized manufacturing by offering unprecedented control over the shape and material of the fabricated objects at accessible costs. These technologies allow users to design ...
    • Automatic Optimization of 3D Mesh Data for Real-Time Online Presentation 

      Limper, Max Alfons (2018-06-05)
      Interactive 3D experiences are becoming increasingly available as a part of our every-day life. Examples are ranging from common video games to virtual reality experiences and augmented reality apps on smart phones. A ...
    • The high dynamic range imaging pipeline: Tone-mapping, distribution, and single-exposure reconstruction 

      Eilertsen, Gabriel (Linköping University Electronic Press, 2018-06-08)
      Techniques for high dynamic range (HDR) imaging make it possible to capture and store an increased range of luminances and colors as compared to what can be achieved with a conventional camera. This high amount of image ...
    • Local Geometry Processing for Deformations of Non-Rigid 3D Shapes 

      Melzi, Simone (2018-06-19)
      Geometry processing and in particular spectral geometry processing deal with many different deformations that complicate shape analysis problems for non-rigid 3D objects. Furthermore, point-wise description of surfaces ...
    • Interfaces and Boundaries in Physics Based Simulation of Solids and Fluids 

      Koschier, Dan Alexander (2018-07-10)
      Recent developments concerning the numerical simulation of solid objects and fluid flows in the field of computer graphics have opened up a plethora of new possibilities in applications such as special effect productions, ...
    • The Secret of Appeal - Understanding Perception of Realistic and Stylized Faces 

      Zell, Eduard (Verlag Dr. Hut, 2018-07-16)
      Stylized characters are highly used in movies and games. Furthermore, stylization is mostly preferred over realism for the design of toys and social robots. However, the design process remains highly subjective because the ...
    • Real-Time Generative Hand Modeling and Tracking 

      Tkach, Anastasia (EPFL, 2018-08-30)
      In our everyday life we interact with the surrounding environment using our hands. A main focus of recent research has been to bring such interaction to virtual objects, such as the ones projected in virtual reality ...
    • Efficient Methods for Computational Light Transport 

      Marco, Julio (Universidad de Zaragoza, 2018-10-26)
      In this thesis we present contributions to different challenges of computational light transport. Light transport algorithms are present in many modern applications, from image generation for visual effects to real-time ...
    • Scalable exploration of 3D massive models 

      Jaspe Villanueva, Alberto (2018-11-26)
      This thesis introduces scalable techniques that advance the state-of-the-art in massive model creation and exploration. Concerning model creation, we present methods for improving reality-based scene acquisition and ...
    • Layered Models for Large Scale Time-Evolving Landscapes 

      Cordonnier, Guillaume (Université Grenoble Alpes, 2019-12-06)
      The development of new technologies and algorithms allows the interactive visualization of virtual worlds showing an increasing amount of details and spatial extent. The production of plausible landscapes within these ...