Now showing items 21-26 of 26

    • Visual Quantification of the Circle of Willis: An Automated Identification and Standardized Representation 

      Miao, H.; Mistelbauer, G.; Našel, C.; Gröller, M. E. (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      This paper presents a method for the visual quantification of cerebral arteries, known as the Circle of Willis (CoW). It is an arterial structure with the responsibility of supplying the brain with blood, however, dysfunctions ...
    • Dynamically Enriched MPM for Invertible Elasticity 

      Zhu, Fei; Zhao, Jing; Li, Sheng; Tang, Yong; Wang, Guoping (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We extend the material point method (MPM) for robust simulation of extremely large elastic deformation. This facilitates the application of MPM towards a unified solver since its versatility has been demonstrated lately ...
    • Stress‐Constrained Thickness Optimization for Shell Object Fabrication 

      Zhao, Haiming; Xu, Weiwei; Zhou, Kun; Yang, Yin; Jin, Xiaogang; Wu, Hongzhi (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      We present an approach to fabricate shell objects with thickness parameters, which are computed to maintain the user‐specified structural stability. Given a boundary surface and user‐specified external forces, we optimize ...
    • Visual Text Analysis in Digital Humanities 

      Jänicke, S.; Franzini, G.; Cheema, M. F.; Scheuermann, G. (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      In 2005, Franco Moretti introduced Distant Reading to analyse entire literary text collections. This was a rather revolutionary idea compared to the traditional Close Reading, which focuses on the thorough interpretation ...
    • Muscle‐Based Control for Character Animation 

      Cruz Ruiz, A.L.; Pontonnier, C.; Pronost, N.; Dumont, G. (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      Muscle‐based control is transforming the field of physics‐based character animation through the integration of knowledge from neuroscience, biomechanics and robotics, which enhance motion realism. Since any physics‐based ...
    • Adaptive Physically Based Models in Computer Graphics 

      Manteaux, P.‐L.; Wojtan, C.; Narain, R.; Redon, S.; Faure, F.; Cani, M.‐P. (© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
      One of the major challenges in physically based modelling is making simulations efficient. Adaptive models provide an essential solution to these efficiency goals. These models are able to self‐adapt in space and time, ...