Now showing items 1-20 of 34

    • 3D Reconstruction of Hand Postures by Measuring Skin Deformation on Back Hand 

      Kuno, Wakaba; Sugiura, Yuta; Asano, Nao; Kawai, Wataru; Sugimoto, Maki (The Eurographics Association, 2017)
      In this research, we propose a method for reconstructing hand posture by measuring the deformation of the back of the hand with a wearable device. The deformation of skin on the back of the hand can be measured by using ...
    • Reference Framework on vSRT-method Benchmarking for MAR 

      Ichikari, Ryosuke; Kurata, Takeshi; Makita, Koji; Taketomi, Takafumi; Uchiyama, Hideaki; Kondo, Tomotsugu; Mori, Shohei; Shibata, Fumihisa (The Eurographics Association, 2017)
      This paper presents a reference framework on benchmarking of vision-based spatial registration and tracking (vSRT) methods for Mixed and Augmented Reality (MAR). This framework can provide typical benchmarking processes, ...
    • Fast and Accurate Simulation of Gravitational Field of Irregular-shaped Bodies using Polydisperse Sphere Packings 

      Srinivas, Abhishek; Weller, Rene; Zachmann, Gabriel (The Eurographics Association, 2017)
      Currently, interest in space missions to small bodies (e.g., asteroids) is increasing, both scientifically and commercially. One of the important aspects of these missions is to test the navigation, guidance, and control ...
    • Towards Precise, Fast and Comfortable Immersive Polygon Mesh Modelling: Capitalising the Results of Past Research and Analysing the Needs of Professionals 

      Ladwig, Philipp; Herder, Jens; Geiger, Christian (The Eurographics Association, 2017)
      More than three decades of ongoing research in immersive modelling has revealed many advantages of creating objects in virtual environments. Even though there are many benefits, the potential of immersive modelling has ...
    • Improving Collaboration in Augmented Video Conference using Mutually Shared Gaze 

      Lee, Gun A.; Kim, Seungwon; Lee, Youngho; Dey, Arindam; Piumsomboon, Thammathip; Norman, Mitchell; Billinghurst, Mark (The Eurographics Association, 2017)
      To improve remote collaboration in video conferencing systems, researchers have been investigating augmenting visual cues onto a shared live video stream. In such systems, a person wearing a head-mounted display (HMD) and ...
    • Collaborative View Configurations for Multi-user Interaction with a Wall-size Display 

      Kim, Hyungon; Kim, Yeongmi; Lee, Gun A.; Billinghurst, Mark; Bartneck, Christoph (The Eurographics Association, 2017)
      This paper explores the effects of different collaborative view configuration on face-to-face collaboration using a wall-size display and the relationship between view configuration and multi-user interaction. Three different ...
    • A New Approach to Utilize Augmented Reality on Precision Livestock Farming 

      Zhao, Zongyuan; Yang, Wenli; Chinthammit, Winyu; Rawnsley, Richard; Neumeyer, Paul; Cahoon, Stephen (The Eurographics Association, 2017)
      This paper proposes a new method that utilizes AR to assist pasture-based dairy farmers identify and locate animal within large herds. Our proposed method uses GPS collars on cows and digital camera and on-board GPS on a ...
    • Sharing Gaze for Remote Instruction 

      Barathan, Sathya; Lee, Gun A.; Billinghurst, Mark; Lindeman, Robert W. (The Eurographics Association, 2017)
      In this paper, we report on how sharing gaze cues can assist remote instruction. A person wearing a head-mounted display and camera can share his or her view with a remote collaborator and get assistance on completing a ...
    • Exploring Pupil Dilation in Emotional Virtual Reality Environments 

      Chen, Hao; Dey, Arindam; Billinghurst, Mark; Lindeman, Robert W. (The Eurographics Association, 2017)
      Previous investigations have shown that pupil dilation can be affected by emotive pictures, audio clips, and videos. In this paper, we explore how emotive Virtual Reality (VR) content can also cause pupil dilation. VR has ...
    • Moving Towards Consistent Depth Perception in Stereoscopic Projection-based Augmented Reality 

      Schmidt, Susanne; Bruder, Gerd; Steinicke, Frank (The Eurographics Association, 2017)
      Stereoscopic projection-based augmented reality (AR) is a promising technology for creating an effective illusion of virtual and real objects coexisting within the same space. By using projection technology, two-dimensional ...
    • Ethical Considerations for the Use of Virtual Reality: An Evaluation of Practices in Academia and Industry 

      Luro, Francisco Lopez; Prada, Diego Navarro; Sundstedt, Veronica (The Eurographics Association, 2017)
      The following article offers a set of recommendations that are considered relevant for designing and executing experiences with Virtual Reality (VR) technology. It presents a brief review of the history and evolution of ...
    • Dwarf or Giant: The Influence of Interpupillary Distance and Eye Height on Size Perception in Virtual Environments 

      Kim, Jangyoon; Interrante, Victoria (The Eurographics Association, 2017)
      This paper addresses the question: to what extent can deliberate manipulations of interpupillary distance (IPD) and eye height be used in a virtual reality (VR) experience to influence a user's sense of their own scale ...
    • Assessing the Relevance of Eye Gaze Patterns During Collision Avoidance in Virtual Reality 

      Varma, Kamala; Guy, Stephen J.; Interrante, Victoria (The Eurographics Association, 2017)
      To increase presence in virtual reality environments requires a meticulous imitation of human behavior in virtual agents. In the specific case of collision avoidance, agents' interaction will feel more natural if they are ...
    • Evaluating and Comparing Game-controller based Virtual Locomotion Techniques 

      Sarupuri, Bhuvaneswari; Hoermann, Simon; Whitton, Mary C.; Lindeman, Robert W. (The Eurographics Association, 2017)
      The incremental hardware costs of virtual locomotion are minimized when the technique uses interaction capabilities available in controllers and devices that are already part of the VE system, e.g., gamepads, keyboards, ...
    • Archives of Thrill: The V-Armchair Experience 

      Passmore, Peter J.; Tennent, Paul; Walker, Brendan; Philpot, Adam; Le, Ha; Markowski, Marianne; Karamanoglu, Mehmet (The Eurographics Association, 2017)
      Technology for older people is typically concerned either with health care or accessibility of existing systems. In this paper we take a more 'entertainment-oriented' approach to developing experiences aimed at older users. ...
    • Enjoyment, Immersion, and Attentional Focus in a Virtual Reality Exergame with Differing Visual Environments 

      Abernathy, Michael; Shaw, Lindsay A.; Lutteroth, Christof; Buckley, Jude; Corballis, Paul M.; Wünsche, Burkhard C. (The Eurographics Association, 2017)
      Virtual reality exergames provide a compelling distraction from the possible discomfort and negative perception of exercise by immersing users in three dimensional virtual worlds. Prior studies have looked at the effects ...
    • User Interface Agents for Guiding Interaction with Augmented Virtual Mirrors 

      Lee, Gun A.; Rudhru, Omprakash; Park, Hye Sun; Kim, Ho Won; Billinghurst, Mark (The Eurographics Association, 2017)
      This research investigates using user interface (UI) agents for guiding gesture based interaction with Augmented Virtual Mirrors. Compared to prior work in gesture interaction, where graphical symbols are used for guiding ...
    • Viewpoint-Dependent Appearance-Manipulation with Multiple Projector-Camera Systems 

      Amano, Toshiyuki; Ushida, Shun; Miyabayashi, Yusuke (The Eurographics Association, 2017)
      This paper proposes a novel projection display technique that realizes viewing-direction-dependent appearance-manipulation. The proposed method employs a multiple projector-camera feedback system, and each projector-camera ...
    • Effects of Personalized Avatar Texture Fidelity on Identity Recognition in Virtual Reality 

      Thomas, Jerald; Azmandian, Mahdi; Grunwald, Sonia; Le, Donna; Krum, David; Kang, Sin-Hwa; Rosenberg, Evan Suma (The Eurographics Association, 2017)
      Recent advances in 3D scanning, reconstruction, and animation techniques have made it possible to rapidly create photorealistic avatars based on real people. While it is now possible to create personalized avatars automatically ...
    • Real-time Visual Representations for Mixed Reality Remote Collaboration 

      Gao, Lei; Bai, Huidong; Piumsomboon, Thammathip; Lee, Gun A.; Lindeman, Robert W.; Billinghurst, Mark (The Eurographics Association, 2017)
      We present a prototype Mixed Reality (MR) system with a hybrid interface to support remote collaboration between a local worker and a remote expert in a large-scale work space. By combining a low-resolution 3D point-cloud ...