Now showing items 25-34 of 34

    • Real-time Ambient Fusion of Commodity Tracking Systems for Virtual Reality 

      Fountain, Jake; Smith, Shamus P. (The Eurographics Association, 2017)
      Cross-compatibility of virtual reality devices is limited by the difficulty of alignment and fusion of data between systems. In this paper, a plugin for ambiently aligning the reference frames of virtual reality tracking ...
    • Real-time Visual Representations for Mixed Reality Remote Collaboration 

      Gao, Lei; Bai, Huidong; Piumsomboon, Thammathip; Lee, Gun A.; Lindeman, Robert W.; Billinghurst, Mark (The Eurographics Association, 2017)
      We present a prototype Mixed Reality (MR) system with a hybrid interface to support remote collaboration between a local worker and a remote expert in a large-scale work space. By combining a low-resolution 3D point-cloud ...
    • Reference Framework on vSRT-method Benchmarking for MAR 

      Ichikari, Ryosuke; Kurata, Takeshi; Makita, Koji; Taketomi, Takafumi; Uchiyama, Hideaki; Kondo, Tomotsugu; Mori, Shohei; Shibata, Fumihisa (The Eurographics Association, 2017)
      This paper presents a reference framework on benchmarking of vision-based spatial registration and tracking (vSRT) methods for Mixed and Augmented Reality (MAR). This framework can provide typical benchmarking processes, ...
    • Sharing Gaze for Remote Instruction 

      Barathan, Sathya; Lee, Gun A.; Billinghurst, Mark; Lindeman, Robert W. (The Eurographics Association, 2017)
      In this paper, we report on how sharing gaze cues can assist remote instruction. A person wearing a head-mounted display and camera can share his or her view with a remote collaborator and get assistance on completing a ...
    • Tour de Tune - Auditory-game-motor Synchronisation in Exergames 

      Finlayson, Jenna; Peterson, Jamie; Free, Joshua; Lo, Michael; Shaw, Lindsay A.; Lutteroth, Christof; Wünsche, Burkhard C. (The Eurographics Association, 2017)
      Exergaming has been heralded as a promising approach to increase physical activity in hard-to-reach populations such as sedentary young adults. By combining physical activity with entertainment, researchers and developers ...
    • Towards Precise, Fast and Comfortable Immersive Polygon Mesh Modelling: Capitalising the Results of Past Research and Analysing the Needs of Professionals 

      Ladwig, Philipp; Herder, Jens; Geiger, Christian (The Eurographics Association, 2017)
      More than three decades of ongoing research in immersive modelling has revealed many advantages of creating objects in virtual environments. Even though there are many benefits, the potential of immersive modelling has ...
    • User Interface Agents for Guiding Interaction with Augmented Virtual Mirrors 

      Lee, Gun A.; Rudhru, Omprakash; Park, Hye Sun; Kim, Ho Won; Billinghurst, Mark (The Eurographics Association, 2017)
      This research investigates using user interface (UI) agents for guiding gesture based interaction with Augmented Virtual Mirrors. Compared to prior work in gesture interaction, where graphical symbols are used for guiding ...
    • VibVid: VIBration Estimation from VIDeo by using Neural Network 

      Yoshida, Kentaro; Inoue, Seki; Makino, Yasutoshi; Shinoda, Hiroyuki (The Eurographics Association, 2017)
      Along with advances in video technology in recent years, there is an increasing need for adding tactile sensation to it. Many researches on models for estimating appropriate tactile information from images and sounds ...
    • Viewpoint-Dependent Appearance-Manipulation with Multiple Projector-Camera Systems 

      Amano, Toshiyuki; Ushida, Shun; Miyabayashi, Yusuke (The Eurographics Association, 2017)
      This paper proposes a novel projection display technique that realizes viewing-direction-dependent appearance-manipulation. The proposed method employs a multiple projector-camera feedback system, and each projector-camera ...
    • Won by a Head: A Platform Comparison of Smart Object Linking in Virtual Environments 

      Ens, Barrett; Anderson, Fraser; Grossman, Tovi; Annett, Michelle; Irani, Pourang; Fitzmaurice, George (The Eurographics Association, 2017)
      Mixed -reality platforms and toolkits are now more accessible than ever, bringing a renewed interest in interactive mixed-reality applications. However, more research is required to determine which available platforms are ...