Browsing ICAT-EGVE2017 by Title
Now showing items 7-26 of 34
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Collaborative View Configurations for Multi-user Interaction with a Wall-size Display
(The Eurographics Association, 2017)This paper explores the effects of different collaborative view configuration on face-to-face collaboration using a wall-size display and the relationship between view configuration and multi-user interaction. Three different ... -
Development of Olfactory Display Using Solenoid Valves Controlled Atomization for High Concentration Scent Emission
(The Eurographics Association, 2017)This paper reports on the introduction of using atomization technique controlled by high-speed switching solenoid valves to present smells. Even though atomization has been widely used to release smells in commercial aroma ... -
Dwarf or Giant: The Influence of Interpupillary Distance and Eye Height on Size Perception in Virtual Environments
(The Eurographics Association, 2017)This paper addresses the question: to what extent can deliberate manipulations of interpupillary distance (IPD) and eye height be used in a virtual reality (VR) experience to influence a user's sense of their own scale ... -
The Effect of User Embodiment in AV Cinematic Experience
(The Eurographics Association, 2017)Virtual Reality (VR) is becoming a popular medium for viewing immersive cinematic experiences using 360° panoramic movies and head mounted displays. There are previous research on user embodiment in real-time rendered VR, ... -
Effects of Personalized Avatar Texture Fidelity on Identity Recognition in Virtual Reality
(The Eurographics Association, 2017)Recent advances in 3D scanning, reconstruction, and animation techniques have made it possible to rapidly create photorealistic avatars based on real people. While it is now possible to create personalized avatars automatically ... -
Enjoyment, Immersion, and Attentional Focus in a Virtual Reality Exergame with Differing Visual Environments
(The Eurographics Association, 2017)Virtual reality exergames provide a compelling distraction from the possible discomfort and negative perception of exercise by immersing users in three dimensional virtual worlds. Prior studies have looked at the effects ... -
Ethical Considerations for the Use of Virtual Reality: An Evaluation of Practices in Academia and Industry
(The Eurographics Association, 2017)The following article offers a set of recommendations that are considered relevant for designing and executing experiences with Virtual Reality (VR) technology. It presents a brief review of the history and evolution of ... -
Evaluating and Comparing Game-controller based Virtual Locomotion Techniques
(The Eurographics Association, 2017)The incremental hardware costs of virtual locomotion are minimized when the technique uses interaction capabilities available in controllers and devices that are already part of the VE system, e.g., gamepads, keyboards, ... -
Evaluating the Effects of Hand-gesture-based Interaction with Virtual Content in a 360° Movie
(The Eurographics Association, 2017)Head-mounted displays are becoming increasingly popular as home entertainment devices for viewing 360° movies. This paper explores the effects of adding gesture interaction with virtual content and two different ... -
Exploring Pupil Dilation in Emotional Virtual Reality Environments
(The Eurographics Association, 2017)Previous investigations have shown that pupil dilation can be affected by emotive pictures, audio clips, and videos. In this paper, we explore how emotive Virtual Reality (VR) content can also cause pupil dilation. VR has ... -
Facial Performance Capture by Embedded Photo Reflective Sensors on A Smart Eyewear
(The Eurographics Association, 2017)Facial performance capture is used for animation production that projects a performer's facial expression to a computer graphics model. Retro-reflective markers and cameras are widely used for the performance capture. To ... -
Fast and Accurate Simulation of Gravitational Field of Irregular-shaped Bodies using Polydisperse Sphere Packings
(The Eurographics Association, 2017)Currently, interest in space missions to small bodies (e.g., asteroids) is increasing, both scientifically and commercially. One of the important aspects of these missions is to test the navigation, guidance, and control ... -
ICAT-EGVE 2017: Frontmatter
(Eurographics Association, 2017) -
Improving Collaboration in Augmented Video Conference using Mutually Shared Gaze
(The Eurographics Association, 2017)To improve remote collaboration in video conferencing systems, researchers have been investigating augmenting visual cues onto a shared live video stream. In such systems, a person wearing a head-mounted display (HMD) and ... -
Moving Towards Consistent Depth Perception in Stereoscopic Projection-based Augmented Reality
(The Eurographics Association, 2017)Stereoscopic projection-based augmented reality (AR) is a promising technology for creating an effective illusion of virtual and real objects coexisting within the same space. By using projection technology, two-dimensional ... -
A Mutual Motion Capture System for Face-to-face Collaboration
(The Eurographics Association, 2017)In recent years, motion capture technology to measure the movement of the body has been used in many fields. Moreover, motion capture targeting multiple people is becoming necessary in multi-user virtual reality (VR) and ... -
A New Approach to Utilize Augmented Reality on Precision Livestock Farming
(The Eurographics Association, 2017)This paper proposes a new method that utilizes AR to assist pasture-based dairy farmers identify and locate animal within large herds. Our proposed method uses GPS collars on cows and digital camera and on-board GPS on a ... -
On the Analysis of Acoustic Distance Perception in a Head Mounted Display
(The Eurographics Association, 2017)Recent work has shown that distance perception in virtual reality is different from reality. Several studies have tried to quantify the discrepancy between virtual and real visual distance perception but only little work ... -
Real-time Ambient Fusion of Commodity Tracking Systems for Virtual Reality
(The Eurographics Association, 2017)Cross-compatibility of virtual reality devices is limited by the difficulty of alignment and fusion of data between systems. In this paper, a plugin for ambiently aligning the reference frames of virtual reality tracking ... -
Real-time Visual Representations for Mixed Reality Remote Collaboration
(The Eurographics Association, 2017)We present a prototype Mixed Reality (MR) system with a hybrid interface to support remote collaboration between a local worker and a remote expert in a large-scale work space. By combining a low-resolution 3D point-cloud ...