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    Transferring Pose and Augmenting Background Variation for Deep Human Image Parsing 

    Kikuchi, Takazumi; Endo, Yuki; Kanamori, Yoshihiro; Hashimoto, Taisuke; Mitani, Jun (The Eurographics Association, 2017)
    Human parsing is a fundamental task to estimate semantic parts in a human image such as face, arm, leg, hat, and dress. Recent deep-learning based methods have achieved significant improvements, but collecting training ...
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    Computing Restricted Voronoi Diagram on Graphics Hardware 

    Han, Jiawei; Yan, Dongming; Wang, Lili; Zhao, Qinping (The Eurographics Association, 2017)
    The 3D restricted Voronoi diagram (RVD), defined as the intersection of the 3D Voronoi diagram of a pointset with a mesh surface, has many applications in geometry processing. There exist several CPU algorithms for computing ...
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    Pacific Graphics 2017 - Short Papers: Frontmatter 

    Barbic, Jernej; Lin, Wen-Chieh; Sorkine-Hornung, Olga (Eurographics Association, 2017)
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    Robust Edge-Preserved Surface Mesh Polycube Deformation 

    Zhao, Hui; Lei, Na; Li, Xuan; Zeng, Peng; Xu, Ke; Gu, Xianfeng (The Eurographics Association, 2017)
    The problem of polycube construction or deformation is an essential problem in computer graphics. In this paper, we present a robust, simple, efficient and automatic algorithm to deform the meshes of arbitrary shapes into ...
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    Real-time Shadow Removal using a Volumetric Skeleton Model in a Front Projection System 

    Kim, Jaedong; Seo, Hyunggoog; Cha, Seunghoon; Noh, Junyong (The Eurographics Association, 2017)
    When a person is located between a display and a projector in operation, a shadow is cast on the display. The shadow on a display may eliminate important visual information and therefore adversely affects the viewing ...
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    Adaptive Measurement of Anisotropic Material Appearance 

    Vávra, Radomir; Filip, Jiri (The Eurographics Association, 2017)
    We present a practical adaptive method for acquisition of the anisotropic BRDF. It is based on a sparse adaptive measurement of the complete four-dimensional BRDF space by means of one-dimensional slices which form a sparse ...
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    Robust Gas Condensation Simulation with SPH based on Heat Transfer 

    Zhang, Taiyou; Shi, Jiajun; Wang, Changbo; Qin, Hong; Li, Chen (The Eurographics Association, 2017)
    Most simulation of natural phenomena in graphics are physically based, oftentimes involving heat transfer, phase transition, environmental constraints, and/or a combination of the above. At the numerical level, the ...

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    AuthorBarbic, Jernej (1)Cha, Seunghoon (1)Endo, Yuki (1)Filip, Jiri (1)Gu, Xianfeng (1)Han, Jiawei (1)Hashimoto, Taisuke (1)Kanamori, Yoshihiro (1)Kikuchi, Takazumi (1)Kim, Jaedong (1)... View MoreSubjectComputing methodologies (3)and texture (1)centered computing Mixed/augmented reality (1)Color (1)Digitization and Image Capture (1)General Image displays (1)Human (1)I.3.7 [Computer Graphics] (1)I.4.0 [Image Processing and Computer Vision] (1)I.4.1 [Computer Graphics] (1)... View MoreDate Issued
    2017 (7)
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    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA