Now showing items 1-10 of 10

    • Accessible GLSL Shader Programming 

      Toisoul, Antoine; Rueckert, Daniel; Kainz, Bernhard (The Eurographics Association, 2017)
      Teaching fundamental principles of Computer Graphics requires a thoroughly prepared lecture alongside practical training. Modern graphics programming rarely provides a straightforward application programming interface (API) ...
    • bRenderer: A Flexible Basis for a Modern Computer Graphics Curriculum 

      Bürgisser, Benjamin; Steiner, David; Pajarola, Renato (The Eurographics Association, 2017)
      In this article, we present bRenderer, a basic educational 3D rendering framework that has resulted from four years of experience in teaching an introductory-level computer graphics course at the University of Zurich. Our ...
    • Designing a Computer Graphics Course for First Year Undergraduates 

      Dodgson, Neil A.; Chalmers, Andrew (The Eurographics Association, 2017)
      We document the challenge of designing a technical computer graphics course for undergraduate students who have taken only a single undergraduate programming course and have not yet had to take any mathematics beyond high ...
    • EUROGRAPHICS 2017: Education Papers Frontmatter 

      Bourdin, Jean Jacques; Shesh, Amit (Eurographics Association, 2017)
    • Generating ASCII-Art: A Nifty Assignment from a Computer Graphics Programming Course 

      Anderson, Eike Falk (The Eurographics Association, 2017)
      We present a graphics application programming assignment from an introductory programming course with a computer graphics focus. This assignment involves simple image-processing, asking students to write a conversion program ...
    • The New CGEMS - Preparing the Computer Graphics Educational Materials Source to Meet the Needs of Educators 

      Anderson, Eike Falk; Duchowski, Andrew; Liarokapis, Fotis; Redford, Adam (The Eurographics Association, 2017)
      ACM SIGGRAPH and Eurographics are restarting CGEMS, the Computer Graphics Educational Materials Source, an on-line repository of curricular material for computer graphics education. In this context, the question that we ...
    • Using Activity Led Learning for Teaching Computer Graphics Principles Through Augmented Reality 

      Liarokapis, Fotis (The Eurographics Association, 2017)
      In this paper, an activity-led learning approach is applied to computer graphics students at Masaryk University for the Master's course called "Augmented Reality Interfaces". The scope of this research is to demonstrate ...
    • Virtual Reality to teach anatomy 

      Fairén, Marta; Farrés, Mariona; Moyés, Jordi; Insa, Esther (The Eurographics Association, 2017)
      Virtual Reality (VR) and Augmented Reality (AR) have been gradually introduced in the curriculum of schools given the benefits they bring to classical education. We present an experiment designed to expose students to a ...
    • What Should a Virtual/Augmented Reality Course be? 

      Santos, Beatriz Sousa; Dias, Paulo (The Eurographics Association, 2017)
      Never before has Virtual and Augmented Reality hardware been so affordable allowing so many new applications of these technologies; however, developing these applications implies specific skills that are not usually acquired ...
    • What we are teaching in Introduction to Computer Graphics 

      Balreira, Dennis G.; Walter, Marcelo; Fellner, Dieter W. (The Eurographics Association, 2017)
      Computer Graphics is a very active field, with new knowledge being published every day at a high rate. There is, therefore, some pressure to regularly review our teaching contents and adjust accordingly. Among the courses ...