Now showing items 6-10 of 10

    • The New CGEMS - Preparing the Computer Graphics Educational Materials Source to Meet the Needs of Educators 

      Anderson, Eike Falk; Duchowski, Andrew; Liarokapis, Fotis; Redford, Adam (The Eurographics Association, 2017)
      ACM SIGGRAPH and Eurographics are restarting CGEMS, the Computer Graphics Educational Materials Source, an on-line repository of curricular material for computer graphics education. In this context, the question that we ...
    • Using Activity Led Learning for Teaching Computer Graphics Principles Through Augmented Reality 

      Liarokapis, Fotis (The Eurographics Association, 2017)
      In this paper, an activity-led learning approach is applied to computer graphics students at Masaryk University for the Master's course called "Augmented Reality Interfaces". The scope of this research is to demonstrate ...
    • Virtual Reality to teach anatomy 

      Fairén, Marta; Farrés, Mariona; Moyés, Jordi; Insa, Esther (The Eurographics Association, 2017)
      Virtual Reality (VR) and Augmented Reality (AR) have been gradually introduced in the curriculum of schools given the benefits they bring to classical education. We present an experiment designed to expose students to a ...
    • What Should a Virtual/Augmented Reality Course be? 

      Santos, Beatriz Sousa; Dias, Paulo (The Eurographics Association, 2017)
      Never before has Virtual and Augmented Reality hardware been so affordable allowing so many new applications of these technologies; however, developing these applications implies specific skills that are not usually acquired ...
    • What we are teaching in Introduction to Computer Graphics 

      Balreira, Dennis G.; Walter, Marcelo; Fellner, Dieter W. (The Eurographics Association, 2017)
      Computer Graphics is a very active field, with new knowledge being published every day at a high rate. There is, therefore, some pressure to regularly review our teaching contents and adjust accordingly. Among the courses ...