• Login
    Search 
    •   Eurographics DL Home
    • Computer Graphics Forum
    • Volume 36 (2017)
    • 36-Issue 2
    • Search
    •   Eurographics DL Home
    • Computer Graphics Forum
    • Volume 36 (2017)
    • 36-Issue 2
    • Search
    JavaScript is disabled for your browser. Some features of this site may not work without it.

    Search

    Show Advanced FiltersHide Advanced Filters

    Filters

    Use filters to refine the search results.

    Now showing items 1-4 of 4

    • Sort Options:
    • Relevance
    • Title Asc
    • Title Desc
    • Issue Date Asc
    • Issue Date Desc
    • Results Per Page:
    • 5
    • 10
    • 20
    • 40
    • 60
    • 80
    • 100
    Thumbnail

    Practical Capture and Reproduction of Phosphorescent Appearance 

    Nalbach, Oliver; Seidel, Hans-Peter; Ritschel, Tobias (The Eurographics Association and John Wiley & Sons Ltd., 2017)
    This paper proposes a pipeline to accurately acquire, efficiently reproduce and intuitively manipulate phosphorescent appearance. In contrast to common appearance models, a model of phosphorescence needs to account for ...
    Thumbnail

    General Point Sampling with Adaptive Density and Correlations 

    Roveri, Riccardo; Öztireli, A. Cengiz; Gross, Markus (The Eurographics Association and John Wiley & Sons Ltd., 2017)
    Analyzing and generating sampling patterns are fundamental problems for many applications in computer graphics. Ideally, point patterns should conform to the problem at hand with spatially adaptive density and correlations. ...
    Thumbnail

    Analysis and Controlled Synthesis of Inhomogeneous Textures 

    Zhou, Yang; Shi, Huajie; Lischinski, Dani; Gong, Minglun; Kopf, Johannes; Huang, Hui (The Eurographics Association and John Wiley & Sons Ltd., 2017)
    Many interesting real-world textures are inhomogeneous and/or anisotropic. An inhomogeneous texture is one where various visual properties exhibit significant changes across the texture's spatial domain. Examples include ...
    Thumbnail

    Spatial Adjacency Maps for Translucency Simulation under General Illumination 

    Maisch, Sebastian; Ropinski, Timo (The Eurographics Association and John Wiley & Sons Ltd., 2017)
    Rendering translucent materials in real time is usually done by using surface diffusion and/or (translucent) shadow maps. The downsides of these approaches are, that surface diffusion cannot handle translucency effects ...

    Eurographics Association copyright © 2013 - 2022 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA
     

     

    Browse

    All of Eurographics DLCommunities & CollectionsBy Issue DateAuthorsTitlesSubjectsThis CollectionBy Issue DateAuthorsTitlesSubjects

    My Account

    LoginRegister

    Discover

    AuthorGong, Minglun (1)Gross, Markus (1)Huang, Hui (1)Kopf, Johannes (1)Lischinski, Dani (1)Maisch, Sebastian (1)Nalbach, Oliver (1)Ritschel, Tobias (1)Ropinski, Timo (1)Roveri, Riccardo (1)... View MoreSubject
    and texture (4)
    I.3.7 [Computer Graphics] (4)shading (4)shadowing (4)Three Dimensional Graphics and Realism (4)Color (3)and object representations (1)Antialiasing (1)color (1)Computational Geometry and Object Modeling (1)... View MoreDate Issued2017 (4)Has File(s)true (4)

    BibTeX | TOC

    Create BibTeX Create Table of Contents

    Eurographics Association copyright © 2013 - 2022 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA