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    • 36-Issue 2
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    Makeup Lamps: Live Augmentation of Human Faces via Projection 

    Bermano, Amit Haim; Billeter, Markus; Iwai, Daisuke; Grundhöfer, Anselm (The Eurographics Association and John Wiley & Sons Ltd., 2017)
    We propose the first system for live dynamic augmentation of human faces. Using projector-based illumination, we alter the appearance of human performers during novel performances. The key challenge of live augmentation ...
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    Character-Object Interaction Retrieval Using the Interaction Bisector Surface 

    Zhao, Xi; Choi, Myung Geol; Komura, Taku (The Eurographics Association and John Wiley & Sons Ltd., 2017)
    In this paper, we propose a novel approach for the classification and retrieval of interactions between human characters and objects. We propose to use the interaction bisector surface (IBS) between the body and the object ...
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    Sparse Inertial Poser: Automatic 3D Human Pose Estimation from Sparse IMUs 

    Marcard, Timo von; Rosenhahn, Bodo; Black, Michael J.; Pons-Moll, Gerard (The Eurographics Association and John Wiley & Sons Ltd., 2017)
    We address the problem of making human motion capture in the wild more practical by using a small set of inertial sensors attached to the body. Since the problem is heavily under-constrained, previous methods either use a ...
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    Simulation-Ready Hair Capture 

    Hu, Liwen; Bradley, Derek; Li, Hao; Beeler, Thabo (The Eurographics Association and John Wiley & Sons Ltd., 2017)
    Physical simulation has long been the approach of choice for generating realistic hair animations in CG. A constant drawback of simulation, however, is the necessity to manually set the physical parameters of the simulation ...
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    Interactive Paper Tearing 

    Schreck, Camille; Rohmer, Damien; Hahmann, Stefanie (The Eurographics Association and John Wiley & Sons Ltd., 2017)
    We propose an efficient method to model paper tearing in the context of interactive modeling. The method uses geometrical information to automatically detect potential starting points of tears. We further introduce a new ...
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    Practical Capture and Reproduction of Phosphorescent Appearance 

    Nalbach, Oliver; Seidel, Hans-Peter; Ritschel, Tobias (The Eurographics Association and John Wiley & Sons Ltd., 2017)
    This paper proposes a pipeline to accurately acquire, efficiently reproduce and intuitively manipulate phosphorescent appearance. In contrast to common appearance models, a model of phosphorescence needs to account for ...
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    Multiple Vertex Next Event Estimation for Lighting in dense, forward-scattering Media 

    Weber, Pascal; Hanika, Johannes; Dachsbacher, Carsten (The Eurographics Association and John Wiley & Sons Ltd., 2017)
    We present a new technique called Multiple Vertex Next Event Estimation, which outperforms current direct lighting techniques in forward scattering, optically dense media with the Henyey-Greenstein phase function. Instead ...
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    General Point Sampling with Adaptive Density and Correlations 

    Roveri, Riccardo; Öztireli, A. Cengiz; Gross, Markus (The Eurographics Association and John Wiley & Sons Ltd., 2017)
    Analyzing and generating sampling patterns are fundamental problems for many applications in computer graphics. Ideally, point patterns should conform to the problem at hand with spatially adaptive density and correlations. ...
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    Real-Time Multi-View Facial Capture with Synthetic Training 

    Klaudiny, Martin; McDonagh, Steven; Bradley, Derek; Beeler, Thabo; Mitchell, Kenny (The Eurographics Association and John Wiley & Sons Ltd., 2017)
    We present a real-time multi-view facial capture system facilitated by synthetic training imagery. Our method is able to achieve high-quality markerless facial performance capture in real-time from multi-view helmet camera ...
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    DeepGarment: 3D Garment Shape Estimation from a Single Image 

    Danerek, Radek; Dibra, Endri; Öztireli, A. Cengiz; Ziegler, Remo; Gross, Markus (The Eurographics Association and John Wiley & Sons Ltd., 2017)
    3D garment capture is an important component for various applications such as free-view point video, virtual avatars, online shopping, and virtual cloth fitting. Due to the complexity of the deformations, capturing 3D ...
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    AuthorBeeler, Thabo (2)Bradley, Derek (2)Gross, Markus (2)Li, Hao (2)Bermano, Amit Haim (1)Billeter, Markus (1)Bittner, Jiří (1)Black, Michael J. (1)Busch, Jay (1)Cavalcante-Neto, Joaquim Bento (1)... View MoreSubject
    Three Dimensional Graphics and Realism (18)
    I.3.7 [Computer Graphics] (16)Animation (9)and texture (4)Raytracing (4)shading (4)shadowing (4)Color (3)Computational Geometry and Object Modeling (2)I.3.3 [Computer Graphics] (2)... View MoreDate Issued2017 (18)Has File(s)true (18)

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    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
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