Now showing items 6-16 of 16

    • Film Ties: A Web-based Virtual 3D Lab for Teaching the Film Art from Script to Blocking 

      Bares, William; Requierme, Caroline; Obisesan, Elizabeth (The Eurographics Association, 2017)
      Film production education programs include hands-on training in script writing, planning blocking of performers and cameras on set, camera operation, editing to select the best footage at each beat of the story, and expert ...
    • Five Challenges for Intelligent Cinematography and Editing 

      Ronfard, Rémi (The Eurographics Association, 2017)
      In this position paper, we propose five challenges for advancing the state of the art in intelligent cinematography and editing by taking advantage of the huge quantity of cinematographic data (movies) and metadata (movie ...
    • Implementing Hitchcock - the Role of Focalization and Viewpoint 

      Galvane, Quentin; Ronfard, Rémi (The Eurographics Association, 2017)
      Focalization and viewpoint are important aspects of narrative movie-making that need to be taken into account by cinematography and editing. In this paper, we argue that viewpoint can be determined from the first principles ...
    • Inferring the Structure of Action Movies 

      Potapov, Danila; Douze, Matthijs; Revaud, Jérôme; Harchaoui, Zaid; Schmid, Cordelia (The Eurographics Association, 2017)
      While important advances were recently made towards temporally localizing and recognizing specific human actions or activities in videos, efficient detection and classification of long video chunks belonging to ...
    • La Caméra Enchantée 

      Rossignac, Jarek (The Eurographics Association, 2017)
      A rich set of tools have been developed for designing and animating camera motions. Most of them optimize some geometric measure while satisfying a set of geometric constraints. Others strive to provide an intuitive graphical ...
    • Making Movies from Make-Believe Games 

      Barbulescu, Adela; Garcia, Maxime; Vaufreydaz, Dominique; Cani, Marie Paule; Ronfard, Rémi (The Eurographics Association, 2017)
      Pretend play is a storytelling technique, naturally used from very young ages, which relies on object substitution to represent the characters of the imagined story. We propose "Make-believe", a system for making movies ...
    • Pano2Vid: Automatic Cinematography for Watching 360° Videos 

      Su, Yu-Chuan; Jayaraman, Dinesh; Grauman, Kristen (The Eurographics Association, 2017)
      We introduce the novel task of Pano2Vid --- automatic cinematography in panoramic 360° videos. Given a 360° video, the goal is to direct an imaginary camera to virtually capture natural-looking normal field-of-view (NFOV) ...
    • A Probabilistic Logic Programming Approach to Automatic Video Montage 

      Aerts, Bram; Goedemé, Toon; Vennekens, Joost (The Eurographics Association, 2017)
      Hiring a professional camera crew to cover an event such as a lecture, sports game or musical performance may be prohibitively expensive. The CAMETRON project aims at drastically reducing this cost by developing an (almost) ...
    • Using ECPs for Interactive Applications in Virtual Cinematography 

      Wu, Hui-Yin; Li, Tsai-Yen; Christie, Marc (The Eurographics Association, 2017)
      This paper introduces an interactive application of our previous work on the Patterns language as creative assistant for editing cameras in 3D virtual environments. Patterns is a set of vocabulary, which was inspired by ...
    • WICED 2017: Frontmatter 

      Bares, William; Gandhi, Vineet; Galvane, Quentin; Ronfard, Rémi (Eurographics Association, 2017)
    • Zooming On All Actors: Automatic Focus+Context Split Screen Video Generation 

      Kumar, Moneish; Gandhi, Vineet; Ronfard, Rémi; Gleicher, Michael (The Eurographics Association, 2017)
      Stage performances can be easily captured using a high resolution camera but these are often difficult to watch because actor faces are too small. We present a novel approach to create a split screen video that incorporates ...