Now showing items 1-10 of 10

    • Issue Information 

      Chen, Min and Zhang, Hao (Richard) (© 2016 The Eurographics Association and John Wiley & Sons Ltd., 2016)
    • Memory‐Efficient Interactive Online Reconstruction From Depth Image Streams 

      Reichl, F.; Weiss, J.; Westermann, R. (© 2016 The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We describe how the pipeline for 3D online reconstruction using commodity depth and image scanning hardware can be made scalable for large spatial extents and high scanning resolutions. Our modified pipeline requires less ...
    • Performance Comparison of Bounding Volume Hierarchies and Kd‐Trees for GPU Ray Tracing 

      Vinkler, Marek; Havran, Vlastimil; Bittner, Jiří (© 2016 The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We present a performance comparison of bounding volume hierarchies and kd‐trees for ray tracing on many‐core architectures (GPUs). The comparison is focused on rendering times and traversal characteristics on the GPU using ...
    • A Procedural Approach to Modelling Virtual Climbing Plants With Tendrils 

      Wong, Sai‐Keung; Chen, Kai‐Chun (© 2016 The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Climbing plants with tendrils show search and coiling behaviour. A tendril searches for a host object and then twines around it. Subsequently, the tendril coils to pull the main stem of the climbing plant close to the host ...
    • Recognition‐Difficulty‐Aware Hidden Images Based on Clue‐Map 

      Zhao, Yandan; Du, Hui; Jin, Xiaogang (© 2016 The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Hidden images contain one or several concealed foregrounds which can be recognized with the assistance of clues preserved by artists. Experienced artists are trained for years to be skilled enough to find appropriate hidden ...
    • Reducing Lateral Visual Biases in Displays 

      Huberman, Inbar; Fattal, Raanan (© 2016 The Eurographics Association and John Wiley & Sons Ltd., 2016)
      The human visual system is composed of multiple physiological components that apply multiple mechanisms in order to cope with the rich visual content it encounters. The complexity of this system leads to non‐trivial relations ...
    • Reviewers 

      Chen, Min and Zhang, Hao (Richard) (© 2016 The Eurographics Association and John Wiley & Sons Ltd., 2016)
    • A Survey of Real‐Time Crowd Rendering 

      Beacco, A.; Pelechano, N.; Andújar, C. (© 2016 The Eurographics Association and John Wiley & Sons Ltd., 2016)
      In this survey we review, classify and compare existing approaches for real‐time crowd rendering. We first overview character animation techniques, as they are highly tied to crowd rendering performance, and then we analyze ...
    • A Virtual Director Using Hidden Markov Models 

      Merabti, B.; Christie, M.; Bouatouch, K. (© 2016 The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Automatically computing a cinematographic consistent sequence of shots over a set of actions occurring in a 3D world is a complex task which requires not only the computation of appropriate shots (viewpoints) and appropriate ...
    • Visualizing Waypoints‐Constrained Origin‐Destination Patterns for Massive Transportation Data 

      Zeng, W.; Fu, C.‐W.; Müller Arisona, S.; Erath, A.; Qu, H. (© 2016 The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Origin‐destination (OD) pattern is a highly useful means for transportation research since it summarizes urban dynamics and human mobility. However, existing visual analytics are insufficient for certain OD analytical tasks ...