Now showing items 21-40 of 52

    • Scale-aware Structure-Preserving Texture Filtering 

      Jeon, Junho; Lee, Hyunjoon; Kang, Henry; Lee, Seungyong (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      This paper presents a novel method to enhance the performance of structure-preserving image and texture filtering. With conventional edge-aware filters, it is often challenging to handle images of high complexity where ...
    • Efficient Volumetric PolyCube-Map Construction 

      Fu, Xiao-Ming; Bai, Chong-Yang; Liu, Yang (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      PolyCubes provide compact representations for closed complex shapes and are essential to many computer graphics applications. Existing automatic PolyCube construction methods usually suffer from poor quality or time-consuming ...
    • Trip Synopsis: 60km in 60sec 

      Huang, Hui; Lischinski, Dani; Hao, Zhuming; Gong, Minglun; Christie, Marc; Cohen-Or, Daniel (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Computerized route planning tools are widely used today by travelers all around the globe, while 3D terrain and urban models are becoming increasingly elaborate and abundant. This makes it feasible to generate a virtual ...
    • 3D Body Shapes Estimation from Dressed-Human Silhouettes 

      Song, Dan; Tong, Ruofeng; Chang, Jian; Yang, Xiaosong; Tang, Min; Zhang, Jian Jun (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Estimation of 3D body shapes from dressed-human photos is an important but challenging problem in virtual fitting. We propose a novel automatic framework to efficiently estimate 3D body shapes under clothes. We construct ...
    • Aesthetic Rating and Color Suggestion for Color Palettes 

      Kita, Naoki; Miyata, Kazunori (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      A model to rate color combinations that considers human aesthetic preferences is proposed. The proposed method does not assume that a color palette has a specific number of colors, i.e., input is not restricted to a two-, ...
    • TSS BVHs: Tetrahedron Swept Sphere BVHs for Ray Tracing Subdivision Surfaces 

      Du, Peng; Kim, Yong-Jun; Yoon, Sung Eui (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We present a novel, compact bounding volume hierarchy, TSS BVH, for ray tracing subdivision surfaces computed by the Catmull-Clark scheme. We use Tetrahedron Swept Sphere (TSS) as a bounding volume to tightly bound limit ...
    • An Efficient Structure-Aware Bilateral Texture Filtering for Image Smoothing 

      Lin, Ting-Hao; Way, Der-Lor; Shih, Zen-Chung; Tai, Wen-Kai; Chang, Chin-Chen (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Photos contain well-structured and plentiful visual information. Edges are active and expressive stimuli for human visual perception. However, it is hard to separate structure from details because edge strength and object ...
    • PG 2016: Frontmatter 

      Eitan Grinspun; Bernd Bickel; Yoshinori Dobashi (Eurographics Association, 2016)
    • Pixel History Linear Models for Real-Time Temporal Filtering 

      Iglesias-Guitian, Jose A.; Moon, Bochang; Koniaris, Charalampos; Smolikowski, Eric; Mitchell, Kenny (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We propose a new real-time temporal filtering and antialiasing (AA) method for rasterization graphics pipelines. Our method is based on Pixel History Linear Models (PHLM), a new concept for modeling the history of pixel ...
    • Reduced Aggregate Scattering Operators for Path Tracing 

      Blumer, Adrian; Novák, Jan; Habel, Ralf; Nowrouzezahrai, Derek; Jarosz, Wojciech (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Aggregate scattering operators (ASOs) describe the overall scattering behavior of an asset (i.e., an object or volume, or collection thereof) accounting for all orders of its internal scattering. We propose a practical way ...
    • Harmonic Functions for Rotational Symmetry Vector Fields 

      Shen, Zhongwei; Fang, Xianzhong; Liu, Xinguo; Bao, Hujun; Huang, Jin (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Representing rotational symmetry vector as a set of vectors is not suitable for design due to lacking of a consistent ordering for measurement. In this paper we introduce a spectral method to find rotation invariant harmonic ...
    • Proxy-guided Image-based Rendering for Mobile Devices 

      Reinert, Bernhard; Kopf, Johannes; Ritschel, Tobias; Cuervo, Eduardo; Chu, David; Seidel, Hans-Peter (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      VR headsets and hand-held devices are not powerful enough to render complex scenes in real-time. A server can take on the rendering task, but network latency prohibits a good user experience. We present a new image-based ...
    • Variance Analysis of Multi-sample and One-sample Multiple Importance Sampling 

      Sbert, Mateu; Havran, Vlastimil; Szirmay-Kalos, Laszlo (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We reexamine in this paper the variance for the Multiple Importance Sampling (MIS) estimator for multi-sample and onesample model. As a result of our analysis we can obtain the optimal estimator for the multi-sample model ...
    • Feature-Aware Pixel Art Animation 

      Kuo, Ming-Hsun; Yang, Yong-Liang; Chu, Hung-Kuo (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Pixel art is a modern digital art in which high resolution images are abstracted into low resolution pixelated outputs using concise outlines and reduced color palettes. Creating pixel art is a labor intensive and ...
    • Visual Contrast Sensitivity and Discrimination for 3D Meshes and their Applications 

      Nader, Georges; Wang, Kai; Hétroy-Wheeler, Franck; Dupont, Florent (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      In this paper, we first introduce an algorithm for estimating the visual contrast on a 3D mesh. We then perform a series of psychophysical experiments to study the effects of contrast sensitivity and contrast discrimination ...
    • Multiple Scattering Approximation in Heterogeneous Media by Narrow Beam Distributions 

      Shinya, Mikio; Dobashi, Yoshinori; Shiraishi, Michio; Kawashima, Motonobu; Nishita, Tomoyuki (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Fast realistic rendering of objects in scattering media is still a challenging topic in computer graphics. In presence of participating media, a light beam is repeatedly scattered by media particles, changing direction and ...
    • Decoupled Space and Time Sampling of Motion and Defocus Blur for Unified Rendering of Transparent and Opaque Objects 

      Widmer, Sven; Wodniok, Dominik; Thul, Daniel; Guthe, Stefan; Goesele, Michael (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We propose a unified rendering approach that jointly handles motion and defocus blur for transparent and opaque objects at interactive frame rates. Our key idea is to create a sampled representation of all parts of the ...
    • An Error Estimation Framework for Many-Light Rendering 

      Nabata, Kosuke; Iwasaki, Kei; Dobashi, Yoshinori; Nishita, Tomoyuki (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      The popularity of many-light rendering, which converts complex global illumination computations into a simple sum of the illumination from virtual point lights (VPLs), for predictive rendering has increased in recent years. ...
    • A Multilevel SPH Solver with Unified Solid Boundary Handling 

      Takahashi, Tetsuya; Lin, Ming C. (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We propose a geometric multilevel solver for efficiently solving linear systems arising from particle-based methods. To apply this method to particle systems, we construct the hierarchy, establish the correspondence between ...
    • Tracing Field-Coherent Quad Layouts 

      Pietroni, Nico; Puppo, Enrico; Marcias, Giorgio; Scopigno, Roberto; Cignoni, Paolo (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Given a cross field over a triangulated surface we present a practical and robust method to compute a field aligned coarse quad layout over the surface. The method works directly on a triangle mesh without requiring any ...