Now showing items 30-49 of 52

    • PG 2016: Frontmatter 

      Eitan Grinspun; Bernd Bickel; Yoshinori Dobashi (Eurographics Association, 2016)
    • Physically Based Video Editing 

      Bazin, Jean-Charles; Plüss (Kuster), Claudia; Yu, Guo; Martin, Tobias; Jacobson, Alec; Gross, Markus (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Convincing manipulation of objects in live action videos is a difficult and often tedious task. Skilled video editors achieve this with the help of modern professional tools, but complex motions might still lack physical ...
    • Piecewise Smooth Reconstruction of Normal Vector Field on Digital Data 

      Coeurjolly, David; Foare, Marion; Gueth, Pierre; Lachaud, Jacques-Olivier (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We propose a novel method to regularize a normal vector field defined on a digital surface (boundary of a set of voxels). When the digital surface is a digitization of a piecewise smooth manifold, our method localizes sharp ...
    • Piecewise-planar Reconstruction of Multi-room Interiors with Arbitrary Wall Arrangements 

      Mura, Claudio; Mattausch, Oliver; Pajarola, Renato (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Reconstructing the as-built architectural shape of building interiors has emerged in recent years as an important and challenging research problem. An effective approach must be able to faithfully capture the architectural ...
    • Pixel History Linear Models for Real-Time Temporal Filtering 

      Iglesias-Guitian, Jose A.; Moon, Bochang; Koniaris, Charalampos; Smolikowski, Eric; Mitchell, Kenny (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We propose a new real-time temporal filtering and antialiasing (AA) method for rasterization graphics pipelines. Our method is based on Pixel History Linear Models (PHLM), a new concept for modeling the history of pixel ...
    • Planar Shape Interpolation Based On Teichmüller Mapping 

      Nian, Xianshun; Chen, Falai (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Shape interpolation is a classical problem in computer graphics and has been widely investigated in the past two decades. Ideal shape interpolation should be natural and smooth which have good properties such as affine and ...
    • Programmable Animation Texturing using Motion Stamps 

      Milliez, Antoine; Guay, Martin; Cani, Marie-Paule; Gross, Markus; Sumner, Robert W. (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Our work on programmable animation texturing enhances the concept of texture mapping by letting artists stylize arbitrary animations using elementary animations, instantiated at the scale of their choice. The core of our ...
    • Progressive Compression of Arbitrary Textured Meshes 

      Caillaud, Florian; Vidal, Vincent; Dupont, Florent; Lavoué, Guillaume (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      In this paper, we present a progressive compression algorithm for textured surface meshes, which is able to handle polygonal non-manifold meshes as well as discontinuities in the texture mapping. Our method applies iterative ...
    • Proxy-guided Image-based Rendering for Mobile Devices 

      Reinert, Bernhard; Kopf, Johannes; Ritschel, Tobias; Cuervo, Eduardo; Chu, David; Seidel, Hans-Peter (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      VR headsets and hand-held devices are not powerful enough to render complex scenes in real-time. A server can take on the rendering task, but network latency prohibits a good user experience. We present a new image-based ...
    • Re-Compositable Panoramic Selfie with Robust Multi-Frame Segmentation and Stitching 

      Li, Kai; Wang, Jue; Liu, Yebin; Xu, Li; Dai, Qionghai (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      It is a challenging task for ordinary users to capture selfies with a good scene composition, given the limited freedom to position the camera. Creative hardware (e.g., selfie sticks) and software (e.g., panoramic selfie ...
    • Real-time Texture Synthesis and Concurrent Random-access Rendering for Low-cost GPU Chip Design 

      Zhang, Linling; Fenney, Simon; Escribano, Fernando (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Numerous algorithms have been researched in the area of texture synthesis. However, it remains difficult to design a low-cost synthesis scheme capable of generating high quality results while simultaneously achieving ...
    • Reduced Aggregate Scattering Operators for Path Tracing 

      Blumer, Adrian; Novák, Jan; Habel, Ralf; Nowrouzezahrai, Derek; Jarosz, Wojciech (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Aggregate scattering operators (ASOs) describe the overall scattering behavior of an asset (i.e., an object or volume, or collection thereof) accounting for all orders of its internal scattering. We propose a practical way ...
    • Retargeting 3D Objects and Scenes with a General Framework 

      Huang, Chun-Kai; Chen, Yi-Ling; Shen, I-Chao; Chen, Bing-Yu (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      In this paper, we introduce an interactive method suitable for retargeting both 3D objects and scenes. Initially, the input object or scene is decomposed into a collection of constituent components enclosed by corresponding ...
    • Scale-aware Structure-Preserving Texture Filtering 

      Jeon, Junho; Lee, Hyunjoon; Kang, Henry; Lee, Seungyong (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      This paper presents a novel method to enhance the performance of structure-preserving image and texture filtering. With conventional edge-aware filters, it is often challenging to handle images of high complexity where ...
    • Skeleton-driven Adaptive Hexahedral Meshing of Tubular Shapes 

      Livesu, Marco; Muntoni, Alessandro; Puppo, Enrico; Scateni, Riccardo (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      We propose a novel method for the automatic generation of structured hexahedral meshes of articulated 3D shapes. We recast the complex problem of generating the connectivity of a hexahedral mesh of a general shape into the ...
    • Spatial Matching of Animated Meshes 

      Seo, Hyewon; Cordier, Frederic (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      This paper presents a new technique which makes use of deformation and motion properties between animated meshes for finding their spatial correspondences. Given a pair of animated meshes exhibiting a semantically similar ...
    • A Study On Designing Effective Introductory Materials for Information Visualization 

      Tanahashi, Yuzuru; Leaf, Nick; Ma, Kwan-Liu (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Designing introductory materials is extremely important when developing new information visualization techniques. All users, regardless of their domain knowledge, first must learn how to interpret the visually encoded ...
    • Temporally Coherent and Artistically Intended Stylization of Feature Lines Extracted from 3D Models 

      Cardona, Luis; Saito, Suguru (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      In this paper, we propose a method to maintain the temporal coherence of stylized feature lines extracted from 3D models and preserve an artistically intended stylization provided by the user. We formally define the problem ...
    • Tracing Field-Coherent Quad Layouts 

      Pietroni, Nico; Puppo, Enrico; Marcias, Giorgio; Scopigno, Roberto; Cignoni, Paolo (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Given a cross field over a triangulated surface we present a practical and robust method to compute a field aligned coarse quad layout over the surface. The method works directly on a triangle mesh without requiring any ...
    • Trip Synopsis: 60km in 60sec 

      Huang, Hui; Lischinski, Dani; Hao, Zhuming; Gong, Minglun; Christie, Marc; Cohen-Or, Daniel (The Eurographics Association and John Wiley & Sons Ltd., 2016)
      Computerized route planning tools are widely used today by travelers all around the globe, while 3D terrain and urban models are becoming increasingly elaborate and abundant. This makes it feasible to generate a virtual ...