Now showing items 11-15 of 15
Human Grasping Interaction Capture and Analysis
We design a system to capture, clean, and segment a high quality database of hand based grasping and manipulation. We capture interactions with a large collection of everyday objects. Optical marker-based motion capture ...
Automated Regression Tests for Character Animation Systems
We present a process to verify code changes in an animation system by using regression tests which guarantee to cover every combination of animation features used in production. For this, we need to identify the untested ...
Position-Based Multi-Agent Dynamics for Real-Time Crowd Simulation
Exploiting the e ciency and stability of Position-Based Dynamics (PBD), we introduce a novel crowd simulation method that runs at interactive rates for hundreds of thousands of agents. Our method enables the detailed ...
Understanding Spatial Perception and Visual Modes in the Review of Architectural Designs
We investigate how a person's perception of space in di erent visual modes relates to common computational spatial measures for environment designs. The three spatial measures, grounded in Space-Syntax analysis, are used ...
Regression-Based Locating Landmark on Dynamic Humans
We present a novel framework that consists of two-level regressors for finding correlations between human shapes and landmark positions in both body part and holistic scales. To this end, we first develop pose invariant ...