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    Comparing Traditional Key Frame and Hybrid Animation 

    Ahlström, Eric; Holmqvist, Lucas; Goswami, Prashant (ACM, 2017)
    In this research the authors explore a hybrid approach which uses the basic concept of key frame animation together with procedural animation to reduce the number of key frames needed for an animation clip. The two approaches ...
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    Coordinating Full-Body Interactions with the Environment 

    Juarez-Perez, Alain; Kallmann, Marcelo (ACM, 2017)
    We present a methodology for synthesizing coordinated full-body motions in order to achieve autonomous virtual characters capable of interacting with the environment while walking. Starting with a parameterized walking ...
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    Cubification and Animation of Artistic Shapes 

    Corker-Marin, Quentin; Adzhiev, Valery; Pasko, Alexander (ACM, 2017)
    This poster describes an original approach to creating static and dynamic sculptures in a cubist style.We propose a novel method for faceting and local distortion thus adding cubist features and generating time-variant ...
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    Automated Regression Tests for Character Animation Systems 

    Mohr-Daurat, Hubert (ACM, 2017)
    We present a process to verify code changes in an animation system by using regression tests which guarantee to cover every combination of animation features used in production. For this, we need to identify the untested ...

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    AuthorAdzhiev, Valery (1)Ahlström, Eric (1)Corker-Marin, Quentin (1)Goswami, Prashant (1)Holmqvist, Lucas (1)Juarez-Perez, Alain (1)Kallmann, Marcelo (1)Mohr-Daurat, Hubert (1)Pasko, Alexander (1)SubjectComputing methodologies (4)
    Procedural animation (4)
    3D Printing (1)Automation (1)Body Character Animation (1)Character Animation (1)Computer graphics (1)Coordination Learning (1)Cubism (1)Empirical software validation (1)... View MoreDate Issued2017 (4)Has File(s)true (4)

    Eurographics Association copyright © 2013 - 2020 
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