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    The Stretch-Engine: A Method for Adjusting the Exaggeration of Bipedal Characters Through Squash and Stretch 

    Ibrahim, Zaid H. (ACM, 2017)
    This paper describes a new method to control changes in a character's form during exaggeration, through squash and stretch (SS). The Stretch-Engine is the result of this method, designed to be integrated into an existing ...
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    Human Grasping Interaction Capture and Analysis 

    Verider, Benjamin; Andrews, Sheldon; Kry, Paul G. (ACM, 2017)
    We design a system to capture, clean, and segment a high quality database of hand based grasping and manipulation. We capture interactions with a large collection of everyday objects. Optical marker-based motion capture ...
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    Dilated Temporal Fully-Convolutional Network for Semantic Segmentation of Motion Capture Data 

    Noshaba, Cheema; Hosseini, Somayeh; Sprenger, Janis; Herrmann, Erik; Du, Han; Fischer, Klaus; Slusallek, Philipp (The Eurographics Association, 2018)
    Semantic segmentation of motion capture sequences plays a key part in many data-driven motion synthesis frameworks. It is a preprocessing step in which long recordings of motion capture sequences are partitioned into smaller ...

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    AuthorAndrews, Sheldon (1)Du, Han (1)Fischer, Klaus (1)Herrmann, Erik (1)Hosseini, Somayeh (1)Ibrahim, Zaid H. (1)Kry, Paul G. (1)Noshaba, Cheema (1)Slusallek, Philipp (1)Sprenger, Janis (1)... View MoreSubject
    Motion processing (3)
    Computing methodologies (2)Animation (1)bipedal rig (1)Computer graphics (1)Computing methodologies Motion capture (1)exaggeration (1)grasping (1)hands (1)Image processing (1)... View MoreDate Issued2017 (2)2018 (1)Has File(s)true (3)

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