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    Sketch-Based 3D Hair Posing by Contour Drawings 

    Seki, Shogo; Igarashi, Takeo (ACM, 2017)
    We propose a sketch-based method for posing a three-dimensional (3D) hair model that enables artists to create attractive hairstyles more easily and intuitively. The system takes partial contour drawings of a preferred ...
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    Motion Retargeting to Preserve Spatial Relationship between Skinned Characters 

    Jin, Taeil; Kim, Meekyung; Lee, Sung-Hee (ACM, 2017)
    Applying motion capture data for multi-person interaction to virtual characters is challenging because one needs to preserve interaction semantics in addition to satisfying the general requirements for motion retargeting, ...
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    Attachment-Based Character Deformation 

    Toothman, Nick; Neff, Michael (ACM, 2017)
    While advancements have made it easier to work with digital characters, it remains difficult to author animations that display the free and highly expressive shape change that characterize hand-drawn animation.We present ...
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    Position-Based Multi-Agent Dynamics for Real-Time Crowd Simulation 

    Weiss, Tomer; Litteneker, Alan; Jiang, Chenfanfu; Terzopoulos, Demetri (ACM, 2017)
    Exploiting the e ciency and stability of Position-Based Dynamics (PBD), we introduce a novel crowd simulation method that runs at interactive rates for hundreds of thousands of agents. Our method enables the detailed ...

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    AuthorIgarashi, Takeo (1)Jiang, Chenfanfu (1)Jin, Taeil (1)Kim, Meekyung (1)Lee, Sung-Hee (1)Litteneker, Alan (1)Neff, Michael (1)Seki, Shogo (1)Terzopoulos, Demetri (1)Toothman, Nick (1)... View MoreSubject
    Computing methodologies Animation (4)
    animation (1)based dynamics (1)based posing (1)close interaction (1)collision avoidance (1)crowd simulation (1)deformation (1)Graphics systems and interfaces (1)hairstyling (1)... View MoreDate Issued2017 (4)Has File(s)true (4)

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