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    Cubification and Animation of Artistic Shapes 

    Corker-Marin, Quentin; Adzhiev, Valery; Pasko, Alexander (ACM, 2017)
    This poster describes an original approach to creating static and dynamic sculptures in a cubist style.We propose a novel method for faceting and local distortion thus adding cubist features and generating time-variant ...
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    The Stretch-Engine: A Method for Adjusting the Exaggeration of Bipedal Characters Through Squash and Stretch 

    Ibrahim, Zaid H. (ACM, 2017)
    This paper describes a new method to control changes in a character's form during exaggeration, through squash and stretch (SS). The Stretch-Engine is the result of this method, designed to be integrated into an existing ...

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    AuthorAdzhiev, Valery (1)Corker-Marin, Quentin (1)Ibrahim, Zaid H. (1)Pasko, Alexander (1)Subject
    Computer graphics (2)
    Computing methodologies (2)3D Printing (1)Animation (1)bipedal rig (1)Cubism (1)exaggeration (1)Hybrid Representation (1)motion path (1)Motion processing (1)... View MoreDate Issued2017 (2)Has File(s)true (2)

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