Now showing items 1-4 of 4

    • Automated Regression Tests for Character Animation Systems 

      Mohr-Daurat, Hubert (ACM, 2017)
      We present a process to verify code changes in an animation system by using regression tests which guarantee to cover every combination of animation features used in production. For this, we need to identify the untested ...
    • Comparing Traditional Key Frame and Hybrid Animation 

      Ahlström, Eric; Holmqvist, Lucas; Goswami, Prashant (ACM, 2017)
      In this research the authors explore a hybrid approach which uses the basic concept of key frame animation together with procedural animation to reduce the number of key frames needed for an animation clip. The two approaches ...
    • Coordinating Full-Body Interactions with the Environment 

      Juarez-Perez, Alain; Kallmann, Marcelo (ACM, 2017)
      We present a methodology for synthesizing coordinated full-body motions in order to achieve autonomous virtual characters capable of interacting with the environment while walking. Starting with a parameterized walking ...
    • Cubification and Animation of Artistic Shapes 

      Corker-Marin, Quentin; Adzhiev, Valery; Pasko, Alexander (ACM, 2017)
      This poster describes an original approach to creating static and dynamic sculptures in a cubist style.We propose a novel method for faceting and local distortion thus adding cubist features and generating time-variant ...