Now showing items 21-25 of 25

    • Deployable 3D Linkages with Collision Avoidance 

      Zheng, Changxi; Sun, Timothy; Chen, Xiang (The Eurographics Association, 2016)
      We present a pipeline that allows ordinary users to create deployable scissor linkages in arbitrary 3D shapes, whose mechanisms are inspired by Hoberman's Sphere. From an arbitrary 3D model and a few user inputs, our method ...
    • Dynamic Group Behaviors for Interactive Crowd Simulation 

      He, Liang; Pan, Jia; Narang, Sahil; Manocha, Dinesh (The Eurographics Association, 2016)
      We present a new algorithm to simulate dynamic group behaviors for interactive multi-agent crowd simulation. Our approach is general and makes no assumption about the environment, shape, or size of the groups.We use the ...
    • CANVAS: Computer-Assisted Narrative Animation Synthesis 

      Kapadia, Mubbasir; Frey, Seth; Shoulson, Alexander; Sumner, Robert W.; Gross, Markus (The Eurographics Association, 2016)
      Despite the maturity in solutions for animating expressive virtual characters, innovations realizing the creative intent of story writers have yet to make the same strides. The key challenge is to provide an accessible, ...
    • A Data-driven Model for Lane-changing in Traffic Simulation 

      Bi, Huikun; Mao, Tianlu; Wang, Zhaoqi; Deng, Zhigang (The Eurographics Association, 2016)
      In this paper, we propose a new data-driven model to simulate the process of lane-changing in traffic simulation. Specifically, we first extract the features from surrounding vehicles that are relevant to the lane-changing ...
    • Hierarchical hp-Adaptive Signed Distance Fields 

      Koschier, Dan; Deul, Crispin; Bender, Jan (The Eurographics Association, 2016)
      In this paper we propose a novel method to construct hierarchical hp-adaptive Signed Distance Fields (SDFs). We discretize the signed distance function of an input mesh using piecewise polynomials on an axis-aligned ...