Now showing items 21-25 of 25

    • Repurposing Hand Animation for Interactive Applications 

      Bailey, Stephen W.; Watt, Martin; O'Brien, James F. (The Eurographics Association, 2016)
      In this paper we describe a method for automatically animating interactive characters based on an existing corpus of key-framed hand-animation. The method learns separate low-dimensional embeddings for subsets of the ...
    • SCA 2016: Frontmatter 

      Ladislav Kavan; Chris Wojtan (Eurographics Association, 2016)
    • Topology-Aware Neighborhoods for Point-Based Simulation and Reconstruction 

      Canezin, Florian; Guennebaud, Gaël; Barthe, Loïc (The Eurographics Association, 2016)
      Particle based simulations are widely used in computer graphics. In this field, several recent results have improved the simulation itself or improved the tension of the final fluid surface. In current particle based ...
    • Two-way Coupling of Fluids to Reduced Deformable Bodies 

      Lu, Wenlong; Jin, Ning; Fedkiw, Ronald P. (The Eurographics Association, 2016)
      We propose a fully monolithic two-way coupling framework that couples incompressible fluids to reduced deformable bodies. Notably, the resulting linear system matrix is both symmetric and positive-definite. Our method ...
    • Versatile Interactions at Interfaces for SPH-Based Simulations 

      Yang, Tao; Lin, Ming C.; Martin, Ralph R.; Chang, Jian; Hu, Shi-Min (The Eurographics Association, 2016)
      The realistic capture of various interactions at interfaces is a challenging problem for SPH-based simulation. Previous works have mainly considered a single type of interaction, while real-world phenomena typically exhibit ...