Browsing SCA 16: Eurographics/SIGGRAPH Symposium on Computer Animation by Title
Now showing items 18-25 of 25
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Position and Orientation Based Cosserat Rods
(The Eurographics Association, 2016)We present a novel method to simulate bending and torsion of elastic rods within the position-based dynamics (PBD) framework. The main challenge is that torsion effects of Cosserat rods are described in terms of material ... -
Real-time Simulation of Large Elasto-Plastic Deformation with Shape Matching
(The Eurographics Association, 2016)Shape matching is a popular method for simulating deformable objects in real time as it is fast and stable at large time steps. Although shape matching can simulate large elastic deformation and ductile fracturing, until ... -
Real-Time Sound Synthesis for Paper Material Based on Geometric Analysis
(The Eurographics Association, 2016)In this article, we present the first method to generate plausible sounds while animating crumpling virtual paper in real time. Our method handles shape-dependent friction and crumpling sounds which typically occur when ... -
Repurposing Hand Animation for Interactive Applications
(The Eurographics Association, 2016)In this paper we describe a method for automatically animating interactive characters based on an existing corpus of key-framed hand-animation. The method learns separate low-dimensional embeddings for subsets of the ... -
SCA 2016: Frontmatter
(Eurographics Association, 2016) -
Topology-Aware Neighborhoods for Point-Based Simulation and Reconstruction
(The Eurographics Association, 2016)Particle based simulations are widely used in computer graphics. In this field, several recent results have improved the simulation itself or improved the tension of the final fluid surface. In current particle based ... -
Two-way Coupling of Fluids to Reduced Deformable Bodies
(The Eurographics Association, 2016)We propose a fully monolithic two-way coupling framework that couples incompressible fluids to reduced deformable bodies. Notably, the resulting linear system matrix is both symmetric and positive-definite. Our method ... -
Versatile Interactions at Interfaces for SPH-Based Simulations
(The Eurographics Association, 2016)The realistic capture of various interactions at interfaces is a challenging problem for SPH-based simulation. Previous works have mainly considered a single type of interaction, while real-world phenomena typically exhibit ...