Now showing items 1-16 of 16

    • Haptic Simulation, Perception and Manipulation of Deformable Objects 

      Magnenat-Thalmann, Nadia; Volino, Pascal; Bonanni, Ugo; Summers, Ian R.; Brady, A. C.; Qu, J.; Allerkamp, D.; Fontana, M.; Tarri, F.; Salsedo, F.; Bergamasco, Massimo (The Eurographics Association, 2007)
      This tutorial addresses haptic simulation, perception and manipulation of complex deformable objects in virtual environments (VE). We first introduce HAPTEX, a research project dealing with haptic simulation and perception ...
    • Preface and Table of Contents Vol. 2 

      - (The Eurographics Association, 2007)
      Preface and Table of Contents Vol. 2
    • Towards the Virtual Physiological Human 

      Magnenat-Thalmann, Nadia; Gilles, Benjamin; Delingette, Hervé; Giachetti, Andrea; Agus, Marco (The Eurographics Association, 2007)
      The objective of this tutorial is to train students and researchers in the various domains involving the modelling and simulation of the human body for medical purposes. Human body representations have been used for centuries ...
    • Programming the Cell BE for High Performance Graphics 

      D'Amora, Bruce; McCool, Michael (The Eurographics Association, 2007)
      Agenda: Architecture, Programming Models, Basic Programming, Graphics Workloads, Questions
    • Applications of Information Theory to Computer Graphics 

      Sbert, Mateu; Feixas, Miquel; Rigau, Jaume; Viola, Ivan; Chover, Miguel (The Eurographics Association, 2007)
      We present different applications of information theory to computer graphics, based on the use of the measures of entropy, mutual information, f-divergences and generalized entropies. The application areas are hierarchical ...
    • Visual Mining of Text Collections 

      Minghim, Rosane; Levkowitz, Haim (The Eurographics Association, 2007)
      What happens if you have to examine and reach conclusions from a considerable number of textual documents? If you are faced with this task or with developing tools for completing this task, this tutorial is for you. Examining ...
    • Computational Photography 

      Raskar, Ramesh; Tumblin, Jack; Mohan, Ankit; Agrawal, Amit; Li, Yuanzen (The Eurographics Association, 2007)
      Computational photography combines plentiful computing, digital sensors, modern optics, actuators, probes and smart lights to escape the limitations of traditional film cameras and enables novel imaging applications. ...
    • Capturing Reflectance - From Theory to Practice 

      Lensch, Hendrik P. A.; Goesele, Michael; M¨uller, Gero (The Eurographics Association, 2007)
      One important problem in photorealistic or predictive rendering nowadays is to realistically model the light interaction with objects. Measurements can capture the reflection properties of real world surface, i.e., they ...
    • Preface and Table of Contents Vol. 1 

      - (The Eurographics Association, 2007)
      Preface and Table of Contents Vol. 1
    • 3D Shape Description and Matching Based on Properties of Real Functions 

      Biasotti, Silvia; Falcidieno, Bianca; Frosini, Patrizio; Giorgi, Daniela; Landi, Claudia; Marini, Simone; Patané, Giuseppe; Spagnuolo, Michela (The Eurographics Association, 2007)
      This tutorial covers a variety of methods for 3D shape matching and retrieval that are characterized by the use of a real-valued function defined on the shape (mapping function) to derive its signature. The methods are ...
    • EG 2007 Course on Populating Virtual Environments with Crowds 

      Thalmann, Daniel; O'Sullivan, Carol; Yersin, Barbara; Maïm, Jonathan; McDonnell, Rachel (The Eurographics Association, 2007)
      For many years, it was a challenge to produce realistic virtual crowds for special effects in movies. Now, there is a new challenge: the production of real-time autonomous Virtual Crowds. Real-time crowds are necessary for ...
    • Advanced Topics in Virtual Garment Simulation 

      Thomaszewski, Bernhard; Wacker, Markus; Straßer, Wolfgang; Lyard, Etienne; Luible, C.; Volino, Pascal; Kasap, M.; Muggeo, V.; Magnenat-Thalmann, Nadia (The Eurographics Association, 2007)
      For more than two decades, cloth simulation has been an active research area in computer graphics. In order to create efficient high-quality animations, techniques from many research fields have to be thoroughly combined. ...
    • Inverse Kinematics and Kinetics for Virtual Humanoids 

      Boulic, Ronan; Kulpa, Richard (The Eurographics Association, 2007)
      The present tutorial deals with the use of inverse kinematics and kinetics for postural adaptations of virtual hu- manoids to different kind of constraints. It first proposes an overview of the problematic of this thematic ...
    • New Trends in 3D Video 

      Theobalt, Christian; Würmlin, Stephan; Aguiar, Edilson de; Niederberger, Christoph (The Eurographics Association, 2007)
      3D Video is an emerging and challenging research discipline that lives on the boundary between computer vision and computer graphics. The goal of researchers working in the field is to extract spatio-temporal models of ...
    • Tutorials Volume 2 (2007) 

      Unknown author (2015-07-14)
    • Tutorials Volume 1 (2007) 

      Unknown author (2015-07-14)