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    Grand Challenges: Material Models in the Automotive Industry 

    Schregle, R.; Denk, C.; Slusallek, P.; Glencross, M. (The Eurographics Association, 2013)
    Material reflectance definitions are core to high fidelity visual simulation of objects within a compelling 3D scene. In the automotive industry these are used across the entire business process: from conceptualisation of ...
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    Material Modeling with Physical Constraints 

    Weidlich, A.; Meseth, J. (The Eurographics Association, 2013)
    The workflows and interfaces of commercial rendering software are currently designed for believable rendering purposes. However, for predictive rendering other approaches are needed; for example, the usual approach to ...
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    Towards a Practical Gamut of Appearance Acquisition 

    Fuchs, M.; Koch, S.; Gieseke, L.; Mozer, F.; Eberhardt, B. (The Eurographics Association, 2013)
    We propose discussing the performance of appearance modeling in terms of supported material and illumination gamut. While we have a precise understanding of the cost of any given appearance modeling method, performance is ...
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    BTF-based Material Representations: Current Challenges 

    Ruiters, R.; Klein, R. (The Eurographics Association, 2013)
    The development of Bidirectional Texture Functions (BTFs) has made it possible for a wide range of different materials to acquire their characteristic appearance from a real-world counterpart and reproduce it faithfully ...

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    AuthorDenk, C. (1)Eberhardt, B. (1)Fuchs, M. (1)Gieseke, L. (1)Glencross, M. (1)Klein, R. (1)Koch, S. (1)Meseth, J. (1)Mozer, F. (1)Ruiters, R. (1)... View MoreSubjectI.3.7 [Computer Graphics] (4)
    Three Dimensional Graphics and Realism (4)
    and texture (3)Color (3)shading (3)shadowing (3)Digitization and Image Capture (2)Reflectance (2)I.4.1 [Computer Graphics] (1)I.4.1 [Image Processing and Computer Vision] (1)... View MoreDate Issued2013 (4)Has File(s)true (4)

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